Fairies (Pathfinder Race)

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Fairies

Fairies are woodland creatures, who live in large colonies carved into the trunks of large trees. They have a natural yearning to commune with nature and protect its inhabitants. Their colonies can grow to be as large as an entire town in one tree.

Physical Description

Fairies tend to resemble elves and humans with transparent sturdy glass like wings. Fairies often tend to be very beautiful creatures. A Fairy's small size allows them to easily hide in hard to reach places, most Fairies range from 3 to 6 inches in height. Their extremely light and fragile bodies allow their wings to lift them high above threats. During the night Fairies are capable of giving off a faint glow that matches their eye color. The species is mostly female but there are about 1/3 males.

Society

Fairies were created by the goddess Mielikki to carry out her bidding in the forests of the world. They for centuries were the protectors of life in the wild. After time passed civilization pressed outward into the world, spreading like a plague through Mielikki's woods. As the woods began to shrink away Mielikki's power began to fade until she fell dormant. The loss of their goddess resulted in a loss of many of their powers. A great famine wiped out many colonies and left very few colonies left in the world. They hid from the world and just tried to get by on what they could grow and scavenge. The sight of a Fairy has become so rare that rumors say that if you see one you are destined for great fortune.

Relations

Fairies tend to like to remain hidden from the sight of others. They are mischievous and love playing tricks on travelers who pass through their territory. Although they trick travelers, they are still good natured and do not like violence if it can be avoided. Fairies tend to enjoy the company of Gnomes, Elves, Half Elves, Halflings, and Catfolk. They tend to be more neutral to the other races, but if any trespasser poses a threat to their homes, they will not hesitate to retaliate.

Alignment and Religion


Adventurers


Fairy Racial Traits

  • Str -6, Dex +4, Con -4, Int +2, Wis +2, Cha +4
  • Outsider (Fey):
  • Fine:
  • Normal base land speed: 20 feet. Flying speed: 30 feet.
  • Curiosity : Members of this race are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
  • Sneaky :Members of this race gain a +4 racial bonus on Stealth checks.
  • Flight :Grants this race wings that provide a natural fly speed of 30ft
  • Fairy Growth :for fifteen minutes every day a Fairy may grow to 50 times its normal size. It's strength and constitution go up by 30, but their dexterity decrease by 15 with a minimum of 1. Effects last for up to one total hour. Once this time is spent up the Fairy collapses and is paralyzed for one hour. This ability can only be activated if the no structure or object would occupy the same space.
  • Undying Blessing :Fairies never stay dead. No effect can prevent a Fairy from resurrecting in this way. When a Fairy dies if they are not resurrected within 48 hours, the Fairy is resurrected at the location of death with 1 HP. Any damaged or destroyed parts of the Fairy's body are repaired. This ability functions like divine intervention.
  • Racial Drawbacks :Members of this race can not swim, and if they get their wings wet they can not fly until they have dried out. If a Fairy is caught in the surprise round, flanked, or caught flat footed. They must make an agility roll that beats a DC 10 + attacker's BAB modifier, or they will be crushed instantly, or grappled instantly. A grappled Fairy is treated as helpless and follows those rules. If a Fairy occupies the same square as another creature, then that creature may make a attack of opportunity on the Fairy.
  • Bonus Languages: A Fairy may learn up to 4 + Int languages.
  • Automatic Languages: Common and Sylvan.

Favored Class Options

Fairies have a tendency to become rogues, bards, summoners, druids, or wizards.

Vital Statistics

Table: fairy Random Starting Ages
AdulthoodSimple1Moderate2Complex3
30 years+2d8+4d8+8d8
  1. This category includes barbarians, oracles, rogues, and sorcerers.
  2. This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
  3. This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male0' 2"+1d2lb.× () lb.
Female0' 2"+1d2lb.× () lb.

Back to Main Page Pathfinder Homebrew Races

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