Extrasensory Strike (5e Spell)

The caster assails the minds of numerous foes and assaults their senses.

Extrasensory Strike
7th-level evocation
Casting time: 1 action
Range: Self(30 foot sphere)
Components: S
Duration: instantaneous

All creatures you choose within range must make an Intelligence saving throw, taking 10d8 psychic damage on a failure, or half as much on a success. Creatures that fail the save are also blinded for one hour and may repeat the saving throw each minute to end the effect.


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