Experienced Healer (5e Feat)

Experienced Healer

Prerequisites: The ability to cast at least one spell that restores Hit Points.
You are an experienced healer! You have studied your spells and developed new ways of healing your team, and as such gain the following benefits:

  • Whenever you cast a spell on a creature that would allow them to regain Hit Points, they regain additional Hit Points equal to 1d4 + your casting ability modifier.
  • You can use a bonus action to hasten your allies with the next healing spell you cast. The next time you cast a spell on a creature that would allow them to regain Hit Points, the targeted creature's movement speed also increases by 10 feet until the end of their next turn. Once you use this feature, you cannot use it again until you finish a short or long rest.
  • If a party member within 10 feet of you is hit by an attack or spell, you can use your reaction to cast a cantrip or a 1st Level spell you know that would allow the party member to regain Hit Points (such as cure wounds). You still must have the number of spell slots needed to cast the spell. Once you use this feature, you cannot use it again until you finish a short or long rest.

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gollark: And the entire antimemetics division storyline.
gollark: I have read a *significant* fraction of the series VI SCPs.
gollark: I think I know more SCP™ than you.
gollark: You can convert lead to gold if you remove 3 protons, normally by shoving neutrons at it or something.
gollark: No, you can do it.
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