Eternal Deceiver (4e Paragon Path)
Eternal Deceiver
“ | Really?! That's the oldest trick in the book. In fact, I invented it. | ” |
Prerequisite: Rakshasa or Jester
Eternal Deceiver Path Features
- Deceiver's Claws (11th Level): When you hit a target you have combat advantage against with your claws (or dagger), deal an extra 2d8 damage against the target. The bonus increases to 3d8 at 21st level.
- Trick Action (11th Level): When you spend an action point to make an attack, you gain combat advantage against the target(s) of that attack until the end of your turn.
- Master of Disguise (16th Level): You get a +10 to Bluff checks made to maintain a disguise. This bonus increases to +15 at 26th level.
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths
gollark: Apparently no.
gollark: Google almost certainly handles most of the ads *automatically*, though you'd really think they could filter for keywords.
gollark: It says it's already claimed anyway.
gollark: Waiting for things does not really keep you busy.
gollark: But you don't know when the sponsored bit *ends*.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.