Errelm (3.5e Campaign Setting)

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Errelm

A world on the cusp of a new age, where revolution in cities is brewing; not a rise of a new nation, but a new technology: the first steam powered machines.

Player Info

Gods
Religion is very important to many of Errelm's citizens. Learn all you can about each god as knowledge is power.
Races
Each race is distinct, some having horns sprouting from their skulls, others not as strange. Only members of some are willing enough to join an adventuring party.
Classes
Every job needs filled. Ask yourself before you join an adventuring party, what am I best at?
Feats
Your skills and abilities will shape all of your adventures. Choose wisely what you shall learn.
Items
Many strange new devices exist in Errelm. Some of them are useful.

DM Info

Creatures
Locations
Locations in the world of Errelm
People
Artifacts
Nations and Groups



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gollark: CORRECTNESS ABOVE MOST ELSE
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gollark: Yes. PLEASE STOP. PLEASE!
gollark: "you should just ASSUME that every major software component you interact with is irrevocably broken!"
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