Equipment (Doom Supplement)

Weapons

{{#dpl:debug=1

Weapon Rarity Damage Weight Properties
Simple Melee Weapon

{{#dpl:debug=1

category=5e category=User category=Equipment category=Simple Melee Weapon category=Doom Setting include={5e Weapon}:rarity:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}

Martial Melee Weapon

{{#dpl:debug=1

category=5e category=User category=Equipment category=Martial Melee Weapon category=Doom Setting include={5e Weapon}:rarity:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}

Simple Ranged Weapon

{{#dpl:debug=1

category=5e category=User category=Equipment category=Simple Ranged Weapon category=Firearm category=Doom Setting include={5e Weapon}:rarity:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}

Martial Ranged Weapon

{{#dpl:debug=1

category=5e category=User category=Equipment category=Martial Ranged Weapon category=Firearm category=Doom Setting include={5e Weapon}:rarity:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}

Ammunition
category=5e category=User category=Equipment category=Ammunition category=Doom Setting include={5e Equipment}:rarity:damage:weight:properties mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}

Explosives

The following are per the DMG p. 268:

  • Dynamite (stick)
  • Grenade, fragmentation
  • Grenade, smoke
  • Grenade launcher

Armor

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor

{{#dpl:debug=1

category=5e category=User category=Armor category=Light Armor category=Doom Setting include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl tablesortcol=7 mode=userformat format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦

}}

Medium Armor

{{#dpl:debug=1

category=5e category=User category=Armor category=Medium Armor category=Doom Setting include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl tablesortcol=7 mode=userformat format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦

}}

Heavy Armor

{{#dpl:debug=1

category=5e category=User category=Armor category=Heavy Armor category=Doom Setting include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl tablesortcol=7 mode=userformat format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦

}}

Shield

{{#dpl:debug=1

category=5e category=User category=Armor category=Shield category=Doom Setting include={5e Armor}:%PAGE%:rarity:armorclass:strength:stealth:weight,{5e Armor}.dpl tablesortcol=7 mode=userformat format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n,\n, tablerow=¦ style="padding-left:1.5em" ¦ [[%%¦²{#replace:%%¦(5e Equipment)¦}²]],style="padding-left:0.5em;padding-right:2.5em;text-align: right;" ¦ %%²{#iferror:²{#expr:%%+1}²¦¦ gp}²,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;" ¦ %%,style="padding-left:0.5em;padding-right:0.5em;text-align:right;" ¦ %% lb.\n¦

}}

Adventuring Gear

Item Rarity Weight

{{#dpl: debug=1

category=5e category=User category=Adventuring Gear category=Doom Setting notcategory=Tool include={5e Equipment}:rarity:weight mode=userformat format=,¦- class="²{Odd-Even¦²{#var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ %%, %%\n

}}|}

Tools

Tools Rarity Weight

{{#dpl:debug=1

category=5e category=User category=Equipment category=Tool category=Doom Setting include={5e Equipment}:rarity:weight mode=userformat format=,¦- class="²{Odd-Even¦²{var:odd}²}²"\n¦ [[%PAGE%¦²{#replace:%PAGE%¦(5e Equipment)¦}²]],\n, tablerow=¦¦ style="text-align: left;" ¦ %%, %%, %%\n

}}|}


Back to Main Page 5e Homebrew Campaign Settings Doom

gollark: It probably still comes out as higher bitrate since you still have more changing stuff I guess.
gollark: Apparently encoders actually usually reduce quality targets in high movement bits, since you can't notice issues as easily.
gollark: Isn't that more of an encoder parameter than a fundamental thing of that?
gollark: They have perfectly good (maybe) hardware RNGs nowadays.
gollark: Nvidia GPU spec sheets often quote a CUDA core count while AMD mentions "CUs" and such, but either way it bakes down to mostly just a bunch of small parallel ALUs, schedulers and such, and fast memory.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.