Epic Fireball, Superior (3.5e Epic Spell)
3e Summary::A fireball spell is an explosion of flame that detonates with a low roar and deals 25d30 points of fire damage to every creature within the area. Unattended objects also take this damage. The explosion creates almost no pressure. Tha saving throw DC for this spell is 30+(relevant ability modifer).
Evocation [Fire] | |
Spellcraft DC: | 99 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 300 ft. |
Area: | 40-ft. radius spread |
Duration: | instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
To Develop: | 891000 gp; 18 days; 35640 XP. Seed: Energy (DC 19). Factors: Increase Damage to 25d30 (+30 DC), 1-action casting time (+20 DC), No verbal component (+2), No somatic component (+2), Change area to 20-ft. radius (+2 DC), Increase area by 100% (+4), Increase spell's saving throw DC by +10 (+20). |
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, marble-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
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