Enthralling Charm (5e Feat)

Enthralling Charm

Prerequisites: Charisma 13 or higher
Your presence can daze all creatures that look at you. You gain the following beneftis:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You gain proficiency in the Deception skill. If you’re already proficient, your proficiency bonus is doubled for checks you make with it.

(Insight) check. If your check succeeds, the target is charmed until the end of your next turn. If your check fails, the target can’t be charmed by you in this way for 1 hour.

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