Enthralling Charm (5e Feat)

Enthralling Charm

Prerequisites: Charisma 13 or higher
Your presence can daze all creatures that look at you. You gain the following beneftis:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You gain proficiency in the Deception skill. If you’re already proficient, your proficiency bonus is doubled for checks you make with it.

(Insight) check. If your check succeeds, the target is charmed until the end of your next turn. If your check fails, the target can’t be charmed by you in this way for 1 hour.

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gollark: (As someone on Linux I can't actually use it and check)
gollark: Twitch is easy but also kind of buggy and bad, apparently.
gollark: It's not like you need an entire giant modpack.
gollark: You'd probably be fine just putting a bunch of tech mods together, really.
gollark: i.e. the Overkill Coffee Machine, using TE (textures are glitched right now for some reason), RFTools, NuclearCraft, Immersive Engineering, Thermal Dynamics, Compact Machines and Actually Additions.
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