Enlightened Samurai (Pathfinder Class)

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Enlightened Samurai (Paladin Alternate Class)

Enlightened Samurai is to Paladin as Ninja is to Rogue.

Making an Enlightened Samurai

Abilities: Strength and Wisdom are paramount for the Enlightened Samurai. Constitution is useful as well.

Alignment: Any Lawful.

Starting Gold: 5d6×10 gp (175 gp).

Starting Age: As Paladin.

Table: Enlightened Samurai

Hit Die: d10

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+1+2+0+2 Banner of Law, Daisho, Order
2nd+2+3+0+3 Enlightened Grace, Ki Pool, Kiai Smite 1/day
3rd+3+3+1+3 Banner of Courage, Purity of Body, Combat Style Feat
4th+4+4+1+4 Ki Technique, Kiai Smite 2/day
5th+5+4+1+4 Style Strike, Enlightened Bond
6th+6/+1+5+2+5 Ki Technique
7th+7/+2+5+2+5 Kiai Smite 3/day, Combat Style Feat
8th+8/+3+6+2+6 Ki Technique, Banner of Resolve
9th+9/+4+6+3+6 Style Strike
10th+10/+5+7+3+7 Ki Technique, Kiai Smite 4/day
11th+11/+6/+1+7+3+7 Combat Style Feat
12th+12/+7/+2+8+4+8 Ki Technique
13th+13/+8/+3+8+4+8 Style Strike, Kiai Smite 5/day
14th+14/+9/+4+9+4+9 Ki Technique, Banner of Honor
15th+15/+10/+5+9+5+9 Combat Style Feat
16th+16/+11/+6/+1+10+5+10 Ki Technique, Kiai Smite 6/day
17th+17/+12/+7/+2+10+5+10 Style Strike
18th+18/+13/+8/+3+11+6+11 Ki Technique
19th+19/+14/+9/+4+11+6+11 Combat Style Feat
20th+20/+15/+10/+5+12+6+12 Ki Technique, Enlightened Champion

Class Skills (4 + Int modifier per level)
Craft (INT), Diplomacy (CHA), Handle Animal (CHA), Intimidate (CHA), Knowledge (History) (INT), Knowledge (Nobility) (INT), Knowledge (Religion) (INT), Perception (WIS), Profession (WIS), Ride (DEX), Sense Motive (WIS).

Class Features

All of the following are class features of the Enlightened Samurai.

Weapon and Armor Proficiency: Enlightened Samurai are proficient with all simple and martial weapons, and with all types of armor (heavy, medium, and light) but not with shields.

Banner of Law
This functions as a Paladin's Aura of Good, but Lawful instead of Good.

Daisho
Choose two exotic eastern weapons. The Enlightened Samurai gains proficiency with these.

Order
This functions as a Cavalier/Samurai's Order.

Enlightened Grace
At 2nd level, an Enlightened Samurai gains a bonus equal to her Wisdom bonus (if any) on all Saving Throws.

Ki Pool
At 2nd level an Enlightened Samurai gains a pool of Ki Points equal to 1/2 her class level + her Wisdom modifier. As long as she has at least 1 point in her Ki Pool she treats her armor as one step lighter for the purposes of movement speed.

  • By spending 1 point from her Ki Pool, she can make a single additional attack at her full base attack bonus as part of a full round attack.
  • By spending 2 points from her Ki Pool, she can heal herself for 1d6 points of damage for every 2 class levels.
  • By spending 1 point from her Ki Pool, she can grant herself a +4 insight bonus on Diplomacy checks for one round.

Each of these powers is activated as a swift action.

Kiai Smite
At 2nd level, once per day an Enlightened Samurai can focus her energy into a Kiai Smite. This functions as a Paladin's Smite Evil, but the target need not be any particular alignment. She must have at least one point remaining in her Ki Pool to perform a Kiai Smite. At 5th level and every three levels thereafter she may perform one additional Kiai Smite per day.

Combat Style
At 3rd level, an Enlightened Samurai must select one combat style to pursue. This functions as a Ranger's Combat Style, except that she only gets the benefits of the Combat Style Feats when using the specified weapon(s).

  • Archery (Daikyu or Hankyu)
  • Two-Handed Weapon (Nodachi or Naginata)
  • Two-Weapon Combat (Katana and Wakizashi)
  • Mounted Combat (Katana or Naginata or Hankyu)

Banner of Courage
This functions as a Paladin's Aura of Courage.

Purity of Body
This functions as a Paladin's Divine Health

Ki Techniques
At 4th level and every 2 thereafter, an Enlightened Samurai can select one Ki Technique (see below).

Style Strike
This functions as an Unchained Ninja's Style Strike.

Enlightened Bond
This functions as a Paladin's Divine Bond.

Banner of Resolve
This functions like a Paladin's Aura of Resolve.

Banner of Honor
This functions as a Paladin's Aura of Faith, but Lawful instead of Good.

Banner of Order
This functions as a Paladin's Aura of Righteousness, but /Chaotic instead of /Evil.

Enlightened Champion
At 20th level, an Enlightened Samurai's DR increases to 10/Chaotic. Whenever she spends Ki to heal herself, she heals the maximum possible amount. She also gains the ability to enter a state of perfect calm, during which she can take no actions, but she regains Ki at the rate of 1 point per 10 minutes of calm. She cannot use this ability to gain an amount of Ki in excess of her maximum.

Ki Techniques

Ki
Cost
Technique Source Minimum
Level
Prerequisites
0*Combat Feat-4
1Ignore a single target's DR for one round.Enlightened Paladin4
1Quick DrawQinggong Monk Ki Power4
1True StrikeQinggong Monk Ki Power4
1Ki MetabolismUnchained Monk Ki Power4
1Slow FallUnchained Monk Ki Power4
1Sudden SpeedUnchained Monk Ki Power4
0*Style MasterUnchained Ninja Trick4
1SidestepQinggong Monk Ki Power6
1Snatch ArrowsQinggong Monk Ki Power6
1Spring AttackQinggong Monk Ki Power6
1Diamond MindUnchained Monk Ki Power6
1Gliding StepsQinggong Monk Ki Power8
1Formless MasteryUnchained Monk Ki Power8
1Furious DefenseUnchained Monk Ki Power8
2Insightful WisdomUnchained Monk Ki Power8
2Greater Bull RushQinggong Monk Ki Power10
2Greater DisarmQinggong Monk Ki Power10
2Greater FeintQinggong Monk Ki Power10
2Greater SunderQinggong Monk Ki Power10
1Ki HurricaneUnchained Monk Ki Power10Sudden Speed
1See the UnseenUnchained Ninja Trick10
2Diamond SoulUnchained Monk Ki Power12
2Ki VolleyUnchained Monk Ki Power16Diamond Soul
  • Only function with at least 1 Ki Point remaining.

Ex-Samurai

An Enlightened Samurai who who becomes nonlawful cannot gain new levels as an Enlightened Samurai but retains all Enlightened Samurai abilities. An Ex-Samurai can retrain without a trainer or a monetary cost to gain the Ronin Archetype by spending 3 days per class feature gained (rather than the usual 5).

Ronin (Enlightened Samurai Archetype)

Alignment: Any non-Lawful. This alters the Enlightened Samurai's Alignment.

Order
A Ronin must follow the Ronin Order. This alters the Enlightened Samurai's Order.

Combat Training
At 2nd level and every two levels thereafter a Ronin gains a bonus Combat feat as a Fighter of her Ronin level. This replaces Banner of Law, Ki Pool, and Ki Techniques.

Intuitive Grace
At 2nd level, a Ronin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. This alters Enlightened Grace.

Banner of Strength
This fuctions as a Paladin's Aura of Faith, but Adamantine instead of Good. This alters Banner of Honor.

Banner of Independence
This fuctions as a Paladin's Aura of Righteousness, but /Lawful instead of /Evil. This alters Banner of Order.

Liberated Champion
At 20th level, a Ronin's DR increases to 10/Lawful. She cannot be disarmed while wielding her Combat Style's designated weapons, and she gains a +5 bonus on rolls to confirm critical threats with those weapons. This alters Enlightened Champion.


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