Energy Strike (3.5e Feat)
Energy Strike [General]
3e Summary::
Prerequisite: Combat Expertise, Weapon Focus, BAB +6 or better
Benefit: As a swift action, you may replace the dodge bonus from Combat Expertise for an energy damage bonus to attacks(acid, cold, electricity, fire) of +1d6, or an energy bonus (sonic) for +1d4. This bonus lasts until the encounter ends, or you cease the effect as a free action.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → 3.5e General Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.