Energizing Smite (5e Spell)

The next time you hit a creature with a melee weapon attack before this spell ends, the weapon sends electrifying energy through the target's body, and the attack deals an extra 3d8 lightning damage to the target. Additionally, the target must succeed on a Constitution saving throw or be stunned until the end of its next turn.
At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.

This page needs grammatical help. Reason: Only stuns the target for 1 turn, says that they can make a save against being stunned at the end of their turn. Redundant wording.


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Energizing Smite
3rd-level evocation
Casting time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.


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