Enchanter (5e Subclass)

Enchanter

as a enchanter you like making items stronger and more efficient, from indestructible swords to damage dealing armor. as you continue to enchant you learn to not only enchant items but to make them to, eventually making items in half the time

Eye for the Enchanted

when you select this school at second level you can sense magic items within 60 feet of you by making a successful dc15 Intelligence (Arcana) check


quick crafter

starting at sixth level you can craft all magic items in half the time.


armor enchanter

starting at tenth level you can add 1 ac to any armor for 1d4 hours. after using this ability you can't use it again till after a long rest


clothing enchanter

at fourteenth level you start enchanting clothing. you can give a piece of clothing one of these bonuses for 1d4 hours. chose one.


swim suit while wearing the clothing you gain a swim speed of 30 feet and can breath underwater for 15 minutes.

fly suit while wearing the clothing you gain a fly speed of 30 feet and hover.




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gollark: Do you think they just have a crystal in there for every possible frequency I might set the CPU to?
gollark: Think about it. My computer's CPU has a clock/frequency generator, doesn't it, to... generate clock cycles?
gollark: Unlikely.
gollark: Especially given that phones have to handle something like 30 frequency bands.
gollark: We have better clock generator thingies now, I'm sure.
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