Elven Bow Magic (5e Feat)
Elven Bow Magic
Prerequisites: The ability to cast at least one spell, proficiency with bows or guns, ability to speak Elven
You were trained to use a bow by Elven archers, harnessing magic to aid your shot. You gain the following benefits:
- You may bind a ranged or thrown weapon to yourself at the end of a long rest. You can dismiss your bound weapon into a pocket dimension as a bonus action so long as it is within 60 feet of you. You can use an action to conjure the weapon to your hand out of the pocket dimension. You may not have more than one bound weapon at any time and when you bond with another weapon or die you bound weapon appears in your space or as close to it as possible.
- You may use your bound weapon as your spell casting focus.
- You no longer need normal ammunition and can now create and expend magical ammunition as part of your ranged attack. Weapons that need to be reloaded are considered always loaded unless you wish to use normal ammunition. In additiona, when you hit a creature with a ranged weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.
Back to Main Page → 5e Homebrew → Feats
gollark: In ye olden times they would make them from discrete logic chips.
gollark: HDDs have onboard microprocessors nowadays.
gollark: Technically, yes.
gollark: No, FLOPS is just FLoating point OPerationS.
gollark: Floating point operations a second.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.