Elf, Underworld (4e Race)

The races of Dalanoth are many, but here are a few more common ones.

Underworld Elves

The Underworld Elves entered the world from down below, shortly before their cave homes caved in.

Racial Traits
Average Height: 5'5"-6'1"
Average Weight: 130-170 lb.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Acrobatics, +2 Dungeoneering
Underworld Elven Weapon Proficiency: Gain proficiency with the spear, the greatspear and the glaive.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Alert: +2 to defense against traps and hazards.


Wild Scramble Underworld Elf Racial Power
In the escape from your homeland, you picked up a few useful skills. Now is the time to put them to the test.
4e Power Usage::At-Will
4e Power Action Type::Immediate Reaction Personal
Trigger: You make a roll to jump that you dislike.
Effect: Reroll the die roll and add your Wisdom modifier. Use either result.


Play an Underworld Elf if you want...

  • to be quick, quiet, and stealthy.
  • to play a character with a dark past of a destroyed homeland.
  • to be able to make amazing jumps.
  • To be a member of a race that favors the Avenger, Druid, Ranger, and Wizard classes.

Physical Qualities

Underworld elves are slender, although not as slender as some of their cousins (the elves and eladrin). They are looked upon as being more rugged, when in reality, they're much more militaristic and stylized. An underworld elf's hair is typically white, black, or a shade of purple or brown. Their eyes are icy blue, and they have darker, more tan skin, much like human's. They have little, if any, body hair, and their hair is traditionally tied in a short ponytail. Underworld elves mature at the same rates as humans do, but live longer, usually living to be about 150 before dying.

Playing an Underworld Elf

Underworld elves, much unlike the other elf branches, are more brooding and mysterious. They are rarely impulsive, but think things through before going through with anything. The disaster that struck their home has made them alert, but they still remain calm. Underworld elves are at home in the complex, winding, tunnels of their homeland, and are the few who can actually navigate it with all its traps. However, their world recently caved in, and they have since become endangered. They live in spite of the elves and eladrin, and usually seclude themselves in places far away from society. Once befriended, underworld elves are loyal to the very end, but making one your enemy is a death wish.

Underworld Elf Characteristics: Agile, alert, brooding, cautious, fierce, intuitive, loyal, perceptive.

Male Names: Artan, Athlen, Barril, Cethios, Dathien, Ethran, Hadran, Ianath, Lianthar, Narik, Orthris, Perthrar, Queltar, Ruitar, Salnan, Tetimos, Tradal, Vasal, Zaethos

Female Names: Astrana, Balatra, Corinthri, Delaea, Eltorae, Fastrali, Gatri, Helthra, Ionell, Jethra, Kleia, Liethari, Mithria, Naranna, Orroro, Peiastranna, Quelenthria, Ruina, Stharia, Telana, Uelthri, Velthri, Welia, Xoro, Yani, Zielan

Underworld Elf Adventurers

Narik is an underworld elf druid who got his good arm wounded by a falling rock when his homeland caved in. He was forced to learn primal magic to save his hide, and soon found a group of adventures who befitted his needs, having lost his entire race in the escape. He's learned to work with them, but he wishes to someday find where his race hid.

Corinthri is an underworld elf avenger who is set on reclaiming lost artifacts from her homeland. Although she shudders to think what kind of terrors could have destroyed her homeland, she has vowed to excavate the entire tunnel area if she has to to find relics to rebuild the lost empire of the underworld elves.

Zaethos is an underworld elf ranger who has always hated the ways of his people, and was relieved to have a chance to get out of their underground home. He has made a few jobs as a mercenary since joining the rest of the world, but still is looking for the right place. He feels that his destiny lies somewhere specific, but he hasn't quite found that place yet.

gollark: But if so, why, that is the question.
gollark: I can think of other reasons:* it's to reduce the amount of trades or something* can't be bothered
gollark: It's probably quite hard to structure stuff nicely when everything depends on some other part of the game.
gollark: I mean, it's a game, with many, many interlocking elements, grown organically over time, in PHP.
gollark: It might be the reason.
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