Elf, High (4e Racial Trait Variant)

High Elf

A hybrid race of arcane conduits native to the Feywild

Racial Traits
Average Height: 5"1 - 6"6
Average Weight: 130 - 200 lbs
Ability Scores: +2 Intelligence; +2 Charisma or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-Light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 Nature
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, High Elves enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Arcane Torrent: You can use the arcane torrent racial power.

Arcane Torrent High Elf Racial Power
You call forth a massive amount of power from the depths of the cosmos, and punish your foes with it.
4e Power Usage::Encounter  Arcane
4e Power Action Type::Minor Action Personal
Effect: Until the end of your next turn you have an Aura 2. Enemies in the aura that make an attack with the fire, cold, acid, lightning or thunder keyword suffer a -2 penalty to that attack roll. If the attack hits, they suffer damage equal to your Intelligence modifier of the same damage type as the attack.

High Elves were born out of a long forgotten union between the elves and Eladrin. Their innate magical potential is incredible, surpassing that of any race that came before them. They are, however, physically weak, and shun those who do not follow the path of magic, whether it be arcane, divine, primal, or psionic. They take anything that has to do with spell casting to an extreme, for instance, their necromancers have produced the most number of liches ever, not to mention their archmages. They will always try their best to be the best, and nothing, sometimes not even death, can deter them from their goals.

Play a High Elf if you want...

  • To be a race of Magical Savants.
  • To call forth a torrent of magic to save a friend.
  • To take your skills to the extreme.
  • To be a member of a race that favors the any arcane class in addition to the Psion, Druid, Shaman, and Invoker classes.

Physical Qualities

High Elves are fairly tall, and are slim, but not gaunt or scrawny. Their eyes are similar to those of Eladrin, except that they glow with an intense aura, and come in all colors. They range in complexion as humans would, and have absolutely no body hair, save that of their heads. Their hair also shines like their eyes, but the light is much more dull, and the color has the same diversity as humans. High Elves have never been known to die of sickness, and are never born with birth defects. If anything, some are even born with unusually positive qualities. High elves also have very high metabolisms, as they involuntarily feed off of arcane energy all the time, and when they die, their bodies do not rot for thousands of years. They age fairly quicker than humans, able to speak after several months, and reach adult-hood by 15. However, mid-way into adult-hood, the aging process is slowed to little more than a crawl, and they do not show signs of old age until they have become approximately 750 years old, and those changes are simply cosmetic, affecting little of a High Elf's body.

Playing a High Elf

High Elves are masters of socializing, they absolutely love the subtle thrill of politics as much as that of magic. They love the simple pleasures of life, and love their work even more. They gather in fairly sizable cities, enchanted to float above the ground, and many pass their knowledge to others in these cities, making them gathering centers of all magical knowledge. Where you will find these cities, you will find a doorway into the Feywild itself, as High Elven metropolises are always in between the two realms. Their ties to the feywild are very strong, and they always leave hints of it in their handy-work.

High Elf Characteristics: Noble, Magical, Honorable, Maniacal, Extreme, Libertine, Optimistic

Male Names: Aramil, Arannis, Berrian, Dayereth, Eledor, Erendel, Erendor, Falazsiur, Gennal, Heian, Lucan, Malkiorr, Peren, Rolen, Theren, Varis

Female Names: Althaea, Anastrianna, Andraste, Bethrynna, Caelynna, Jelenneth, Jolinar, Kyina, Lumiel, Mina, Midaya, Phoebesta, Rhea, Selmac, Shanairra, Theirastra, Valenae

High Elf Adventurers

Three sample High Elf adventurers are described below.

Aramil is a High Elf Necromancer who strives to become the perfect lich. He searches tirelessly for a way to access the wellspring of dark power, without losing his memories or his acquired skills. Having searched his home and found nothing, he now travels with a band of treasure hunters, hoping that through this he may find the answer he seeks.

Rhea is a High Elf Psion with an exceptional mind. As a child, she had the sharpest wit or her generation, and she could remember anything she learned with ease. Those who tried to abuse her went inexplicably insane, and for that reason she attracted the attention of the High Elven Archminds. She now seeks a way to attain a position among the Archminds, and is working with an adventuring party to test her neglected combat skills.

Malkiorr is a Sorcerer with destructive tendencies, blasting whatever could be blasted into ashes. His magic is as wild as his personality, and his own family rejected him for it. Soon enough, though, a new family adopted him: a highly respectable clan of Dragonborn Sorcerers. Soon he had far more control (and power) than he ever could have if he had remained with his own kind, and he always manages to find new practice dummies with an adventurers group that employed him.



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