Elemental Shaman (3.5e Class)

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Elemental Shaman

Conduits of Nature and Magic, the draw their power from nature.

Making a Elemental Shaman

Strong Casters, well rounded with Healing, damage and buffing.

Abilities: Wisdom is the Casting Ability for the Elemental Shaman.

Races: Any.

Alignment: Neutral.

Starting Gold: As Druid.

Starting Age: As Druid.

Table: The Elemental Shaman

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
FortRefWill 01st2nd3rd4th5th6th7th8th9th
1st+0+1+1+1 Spirit Guide, Totem, Ritual Casting 106
2nd+1+1+1+1 128
3rd+1+1+1+1 1210
4th+2+2+2+2 Totem Face 12126
5th+3+2+2+2 Energy Resistance 5 12128
6th+3+2+2+2 Spell Mastery 1 1212106
7th+4+3+3+3 1212128
8th+5+3+3+3 Totem Face 121212106
9th+6/1+3+3+3 121212128
10th+6/1+4+4+4 Spell Mastery 2, Energy Resistance 10 12121212106
11th+7/2+4+4+4 12121212128
12th+8/3+4+4+4 Totem Face 1212121212106
13th+9/4+5+5+5 1212121212128
14th+9/4+5+5+5 Spell Mastery 3 121212121212106
15th+10/5+5+5+5 Energy Resistance 15 121212121212128
16th+11/6/1+6+6+6 12121212121212106
17th+12/7/2+6+6+6 12121212121212128
18th+12/7/2+6+6+6 1212121212121212106
19th+13/8/3+7+7+7 1212121212121212128
20th+14/9/4+7+7+7 Reincarnation, Energy Immunity 12121212121212121210

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Class Features

All of the following are class features of the Elemental Shaman.

Weapon and Armor Proficiency: Simple Weapons and light armor.

Spells: The Elemental Shaman uses Wisdom as her casting ability. She knows any spell on any list that meet 1 of the following; School: Conjuration, Divination, Enchantment, Transmutation. She can also learn any spell that has an element type, such as Fireball, Evocation [Fire]. The element types are, Acid, Cold, Electricity, Fire, Sonic.

Table: <-class name-> Spells Known
LevelSpells Known
01st2nd3rd4th5th6th7th8th9th
1st42
2nd52
3rd63
4th631
5th742
6th7421
7th8532
8th85321
9th95432
10th954321
11th955432
12th9554321
13th9554432
14th95544321
15th95544432
16th955444321
17th955444332
18th9554443321
19th9554443332
20th9554443333

Spirit Guide: At First Level an Elemental Shaman gains a Spirit Guide. This Guide acts as a companion for the Shaman. It is incorporeal, it doesn't ear or sleep, but if it dies the Shaman looses a part of herself until she calls upon a new one, she looses a level, this level does not come back after she gains a new Spirit Guide. (Use the Animal Companion table from the Druid.)

Totem: At first level an Elemental Shaman gains a totem with 1 animal face on it. These faces increase various abilities of the Elemental Shaman, a single totem can have 4 different faces, only 1 totem may be active on the Elemental Shaman at any one time. The totem only effects the Elemental Shaman. Cat: +2 Reflex Saves Bat: Feather Fall Wolf: +1 Natural Armor Dragon: +1 to effective Caster level Deer: Move +10ft Bear: +2 Fortitude Saves Owl: +2 Will Saves Raven: Understand All Languages

Ritual Casting An Elemental Shaman can cast any spell she knows as a ritual, doing so does not take up a spell slot and takes 10 minutes plus the casting time of the spell. An Elemental Shaman can learn beyond her known spells by having a spell taught to her through ritual, this takes 1 day per spell level.

Energy Resistance The Elemental Shaman gains Resistance to all five energy types at 5th level, gaining 5 resistance. This Resistance increases to 10 at 10th level and 15 at 15th level and the Energy Immunity at 20th level.

Spell Mastery: At 6th level the Elemental Shaman knows her cantrips and 1st level spells so well they no long spend energy to cast, she looses all "slots" for her Spell Mastery spells and can freely cast them at will. This ability increases to 2nd level spells at 10th level and 3rd level spells at 14th level.

Reincarnation The Elemental Shaman can reincarnate themselves, bringing them back to their own body. If there is no body treat this ability as the Reincarnation spell. Only exception is True Death.


Ex-Elemental Shamans

Elemental Shamans that stray from neutral loose their ability to cast spells and all special abilities until she atones.


Back to Main Page 3.5e Homebrew Classes Base Classes

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