Elemental Archer (5e Feat)

Elemental Archer

Prerequisites: Proficiency with bows
You have learned the secret to infusing your arrows with the power of the elements. You gain the following benefits:

  • When you make an attack with a bow, the damage you inflict is magical. When you hit with an arrow, choose an element: Air(slashing), Earth(bludgeoning), Fire(fire), or Water(cold). You deal an additional 1d4 damage of that type.
  • As a bonus action, you can enchant an arrow until the end of the turn to make it an arrow bomb that explodes upon contact with the target.If you hit your target all creatures within 20 feet of where the target is must make a 15DC Dexterity saving throw. On a failed save they take 2d6 slashing, bludgeoning, fire, or cold damage(your choice). On a successful save, they take half as much. You may use this feature twice, and you regain all uses of this feature at the end of a long rest.


0.00
(0 votes)

Back to Main Page 5e Homebrew Feats

gollark: Oh. They are, they basically just work like user accounts.
gollark: It's acting as a bridge.
gollark: What do you mean?
gollark: I'm insulting nobody in particular, see.
gollark: Continue "helping".
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.