Eldritch Rift (3.5e Invocation)

You create a tear in the fabric of space which allows the void to spill into the world. As part of this invocation you designate one 10ft cube/2 caster levels. These cubes need not be touching and can be placed anywhere in close range.

Eldritch Rift
Greater; 7th

The area under the rift is affected as if by deeper darkness.

Anything that passes through or stops in the sphere takes damage equal to 1d6/2 caster levels (Max 10d6). This damage repeats each round a creature spends in the rift.

Creatures under the rifts when they're opened are allowed a Reflex save to move to the edge of the rifts and take no damage, while creatures voluntarily moving through the rifts are entitled to a Fortitude save for half damage.

This damage is typeless and not subject to energy resistance or spell resistance since it's neither elemental nor magical in nature.


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