Eladrin Elemental Knight (4e Creature)

Eladrin Elemental Knight

Eladrin Elemental Knight
Level 14 Elite Skirmisher
Medium Fey Humanoid
XP 2000
HP 124; Bloodied 62 Initiative +14
AC 30; Fortitude 28, Reflex 28, Will 28 Perception +10
Speed 5 Low-light Vision
Saving Throws +2; Action Points 1
Standard Actions
Elemental Greatsword ♦ At-Will
Attack: +22 vs. AC
Hit: 1d8+10 damage and 1d10 fire/ice/acid damage
Elemental Slash (Cold, Fire, Acid)♦ Recharge
Attack: +22 vs. AC
Hit: 2d8+5 damage
Effect: Ongoing 5 Cold/Fire/Acid
Move Actions
Fey Step ♦ At-Will
Effect: The eladrin knight can teleport 5 squares
Skills
Str 20 (+12) Dex 24 (+14) Wis 15 (+9)
Con 15 (+9) Int 16 (+10) Cha 18 (+8)
Alignment Evil Languages Common, Elven
Equipment Chainmail
gollark: At power 0.5, so it only damages grass and unlucky people.
gollark: Stick a turtle/manipulator/whatever in the middle of the field, and have it constantly fire lasers in random directions on the, er, XZ plane?
gollark: We don't need a lawnmower mod. Lasers are perfectly capable of mowing.
gollark: I think it prioritizes the helmet.
gollark: Luca_S: you can wear two; bauble + helmet slot.
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