Dwarven Eye of Power (3.5e Equipment)

Dwarven Eye of Power: The Dwarven Eye of Power: The Dwarven Eye of Power is an ornately decorated shaft of steel and leather with a spiked ball and chain attached to one end of it. Attuned to negative, positive, and elemental energy, this +3 morningstar charges its head with magical power at its end. Once per round, as a free action, the wielder can choose to create, dismiss or change the energy on the morningstar’s head, known as the “eye”. The eye’s energy remains until dismissed by the wielder or until the wielder loses contact with the weapon. Each form of the eye’s energy produces a different effect.

This material is published under the OGL

Negative energy: The eye is shrouded in smoky darkness and deals +1d6 points of negative energy damage to the creature it hits. Undead are unaffected by this energy.

Positive energy: The eye is surrounded with white light and deals +1d6 points of positive energy damage to the creature it hits. Living creatures are unaffected by this energy.

Fire: The eye is lit by red flame and deals +1d6 points of fire damage in the manner of a flaming weapon.

Cold: The eye is encased in freezing mist and deals +1d6 points of cold damage in the manner of a frost weapon.

Forged ages ago, the famed Dwarven Eye of Power is the rallying point and ancestral weapon of Clan Halthor. It was last seen in the possession of High Lord Bergaen, Overlord of Clan Halthor, until his death at the Battle of Strathgaard. Bergaen died childless, breaking the line of succession, which is further complicated by the maneuverings of distant relatives and pretender warlords. Lord Galantine, Bergaen’s second cousin, is currently scouring the land for the Eye in order to support his claim upon Clan Halthor’s High Seat.

The weapon sheds no light except when the fire ability is active, and then only equal to a candle. Anyone who handles the weapon immediately knows its powers and how to activate them, and knows it was forged by dwarven hands.

CL 15th; Craft Magic Arms and Armor, chill metal, cause light wounds, cure light wounds, flame blade; Cost 36,308 gp + 2,880 XP. 1,600 XP; Market Price: 72,308 gp


Back to Main Page 3.5e Homebrew Equipment Magical Weapons

This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.

Open Game Content (place problems on the discussion page).
This is part of the book Swords Into Plowshares. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Swords Into Plowshares material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.