Duckbunny (3.5e Creature)
You see a rabbit with the webbed feet of a duck, along with a duck's bill instead of a rabbit's snout. Why? WHY?!
Duckbunny | |
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Size/Type: | Tiny Magical Beast |
Hit Dice: | 1/2d10-1 (1 hp) |
Initiative: | +1 |
Speed: | 20' |
Armor Class: | 15 (+2 size, +3 Dex), touch 15, flat-footed 12 |
Base Attack/Grapple: | +1/-11 |
Attack: | Bill +4 melee (1d3-4) |
Full Attack: | Bill |
Space/Reach: | 2.5'/0' |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +1, Ref +5, Will +0 |
Abilities: | Str 3, Dex 16, Con 8, Int 1, Wis 11, Cha 8 |
Skills: | Listen +4, Spot +4, Swim +4 |
Feats: | Alertness, Weapon Finesse[sup]B[/sup] |
Environment: | Temperate marshland |
Organization: | Solitary, bunch (3-7), whole bunch (8-13) |
Challenge Rating: | 1/8 |
Treasure: | None |
Alignment: | Neutral |
Advancement: | 1 HD (Tiny), 2-3 HD (Small) |
Level Adjustment: | +0 |
Apprentice wizards need to start somewhere. These little guys are made in practice by mages of a specific disposition who would like to create the next ubiquitous hybrid beast to haunt low-level adventurers. They do this instead of following their master's instructions on owlbear creation so it doesn't eat them — on the low chance that he doesn't botch the experiment and finish with a dead-in-a-minute, jiggling flesh ooze covered in feathers.
These aren't the only inane things to come out of a magic college. In about a mile around the grounds, expect to find: toadsalmon, cricketfinches, hummingcornsnakes, and octokittens (no claws, see, so they can't kill all those level 1 wizards).
Hey, you heard of my new band, Jiggling Flesh Ooze? Our demo track is entitled Feathers In A Pile.
Combat
Err, about that. One of these guys are a worthy challenge for a toddler. If your squalling teenage stone hatchet swinger feels the need to feast on the blood of screeching rabbitmallards (they may have bills, but still have the vocal cords of a bunny, and have you heard what they sound like when they're scared or in pain? like a little girl who dropped her ice cream. oh ho ho, chilling stuff) then you seriously need to send Tucker's Kobolds after him and his party because… just because, okay?
Skills: Duckbunnies have a +4 racial bonus to Swim checks, because why not.
Adventure Ideas
- Low Level: The first pit trap in the player's first dungeon crawl is full of starving duckbunnies thanks to the depredations of the local goblin shaman.
- Mid Level: A quarter-fiend, quarter-dragon, monster of legend, brobdingnagian duckbunny is let loose in town square!
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