Dual Strengths (3.5e Feat)
<!-Feat Name-> [<!-Feat Types (General, Fighter, etc.)->]
[[3e Summary::<!-A wielder of two blades has the ability to go even further beyond his current already amazing strengths->]]
Prerequisite:
Benefit: one handed weapons now get 1 and 1/2 strength as long as two weapons are being wielded.
Normal: To hit and damage only gets 1 strength application on rolls.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Feats
gollark: Or, well, at least one major bug, and generally complex and confusing setup.
gollark: Unfortunately, running your own krist node is nigh-impossible, due to major bugs which Lemmmy doesn't have time to fix.
gollark: Kristpay (`/pay`) is optional and separate.
gollark: It doesn't. Is that unclear somehow?
gollark: Krist doesn't require plugins...
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.