Drunken Master (4e Paragon Path)
Drunken Master
“ | Listen, you uppity orc-spawned barely-brained lout, I've had a really bad couple of decades, and only two things makes me feel better. One comes in a bottle. The other is fighting. And you, trying to come in here and be the big man, just broke all the bottles. Except the one in my hand... *Dook...dook...dook* ...Ready f'...f'...f'...for yer whippin', m'boy? | ” |
—Lo Tan, Human Drunken Master |
Prerequisite: Monk class, Bottle of Unending Booze (optional)
Drunken Master Path Features
- Sway Like a Drunk (11th Level): Nobody knows what to expect of your wild movements and crazy actions. You gain Paragon Defenses [PHB 2] as a bonus feat. At 21st level, you can retrain this to Robust Defenses [PHB 2].
- Drunken Master's Action (11th Level): When you spend an action point, creatures grant you combat advantage until the start of your next turn.
- Fluid in Motion (16th Level): You take no penalties while prone, and can crawl without provoking penalty attacks.
Feats
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gollark: But then you need even MORE slaves to harvest and manage the plants.
gollark: Even if you can live entirely on those, it would be unhealthy and thus worsen the slaves, and producing that at the necessary scales would still be polluting.
gollark: But climate change is caused by greenhouse gases, which slaves produce, as does their food production.
gollark: Unfortunately, nuclear physics was poorly understood at that time, and they didn't have the necessary technologies to make much use of it in any case.
gollark: They can do some object manipulation tasks which computer things can't, which is useful in slavery I guess, but most of the useful features of humans versus robots or computer systems are in high-level and abstract thinking, which slavery underutilizes.
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