Druid (3.5e Alternate Class Feature)
Wildmark Druid
3e Summary::In place of Wild Shape, the Wildmark Druid gains a "Wildmark" - a marking painted on his skin that allows him special powers.
Class: Druid
Level: 5,6,7,8,10,11,12,14,15,16,18,20.
Replaces: Wildshape.
Benefit: Instead of gaining a Wild Shape per day, or a new type (or size) of creature to wildshape into, the Druid gain's a wild mark, or a number of uses per day.
Wildmark Wildmarks are special symbols inscribed on a druid's body, these symbols can be activated as long as he has not exhausted his number of wild marks (number of wildshapes + number of wildshape elementals) per day, a wild mark's effect(s) lasts for a number of minutes equal to the druids wisdom modifier, after activation.
A Druid gains a new Wildmark at levels 5, 8, 11, 12, 15 and 20.
Mark of Flying Birds Feathery Wings burst from your back, amd give you a fly speed equal to twice your base land speed (Good) if the druid already had a fly speed, then this speed increases by the twice his base land speed.
Mark of Running Cats You channel the speed of a wild cat, granting you fast movement 10 feet per Wildmark you possess.
Mark of Swimming Fish Gills form on your neck, and fins on your arms and legs, you gain a swim speed equal to his base land speed.
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