Dream Reaper (4e Paragon Path)
Dream Reaper
“ | The worst nightmare is one caused by a Dream Reaper. | ” |
—Eshtar, Tiefling Wizard, Mastering Arcana by Eshtar Lauzard, Chapter 3: Shaping the Dream |
Prerequisite: Wizard
The illusions wizards create are famous, but those of a Dream Reaper are so dangerous they may trick a creautre into thinking it's dying, psychosomatically causing it to die. You twist your arcane powers into these illusions, taught by strong wizards and created by gods and primordials together.
Dream Reaper Path Features
- Dream Eating (11th Level): Each unconscious enemy adjacent to you takes 10 psychic damage at the start of your turn.
- Go Through Dreams (11th Level): When you spen an action point, you can teleport 1 square for every creature within 5 squares of you (Max 5).
- Cloudy Dreams (16th Level): You gain a +2 bonus to your Will defense and a +2 bonus to attack rolls against dazed or unconsciuos targets. You also gain resistance 10 to psychic damage.
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths
gollark: Probably contributed to my general weirdness but that's not particularly a bad thing.
gollark: I've had mostly unsupervised internet access for much of my life and I don't think it's caused any *horrible* problems.
gollark: I'm sure it already has been ported, if not several times.
gollark: I would much prefer a spidertron, but unfortunately I don't think those exist yet.
gollark: Maybe they just couldn't be bothered to somehow.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.