Dragonkin, Tirr (3.5e Race)

One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

The author has requested no further edits to this page

This page, considered an integral and balanced portion of the Tirr Setting, is considered as completed. As such, refraining from editing it further is appreciated! If you feel a suggestion or a better edit is possible, please post in the discussion page! Thank you!

Dragonkin

A male Blue Dragonkin.

The Aesir that were banished to the Material Plane of the world of Tirr have done more than simply dawdle about before falling into a deep slumber. Their mere presence affects life as it progresses, and indirectly spurs the course of evolution. This is especially true with the Dragonkin; A race that was originally composed of humans, but since had evolved over centuries of influence from the dragon gods, Bahamut and Tiamat.

Originally, it was Bahamut himself who caused the ancestors of the Dragonkin to come to worship himself and Tiamat, as the Dragonkin were a race of savages and barbarians. They had no central governing body, nor any true order between the various tribes that existed, and this left them vulnerable, and easily taken in and crushed by the other warring races of the time. It was a sad fate, and Bahamut pondered it with compassion, whilst Tiamat scoffed and chided him for his pity. It was only after the Starfall occurred, in which the Goddess Sympatheia stole the Light from the Realm of the Gods, determined to give the kind of both Man and Kin a chance against the deities of the Pantheon, should they ever try to destroy Tirr, that Bahamut took action.

This event, witnessed and understood by the Aesir, across the planes and beyond, but perceived merely as a meteor shower to the mortals that lived in the world, caused a stir inside of Bahamut. He mourned Sympatheia, despite having taken a different path than her, and he took her will to heart... that man and kin were worth preserving. From that point on, Bahamut became the patron of the Dragonkin, contact with the mortals causing a slow, generational change that eventually made them into the Dragon-like creatures they are, to this day. This event, however, caused a rift between the platinum dragon and his queen-consort, Tiamat, to slowly grow, however, as she resented what she perceived as coddling lesser creatures, and even more-so when several wars followed that pitted the Dragonkin against other races, especially the races of Men.

In time, factions developed, and in the time of the Schism, those Dragonkin who harbored deep-seated hatred against humanity took sides with Tiamat, and fled with her when Bahamut banished her from his sight.

The Dragonkin makes for a fearsome foe.

Personality and Relations

Prideful and Imposing, the Dragonkin that inhabit the world of Tirr share few traits and ideals, but all of them have an appreciation for fine metalworking, as well as for rare metals themselves, something they share with true dragons, and a taste for the more precious things in life, such as rare solitude, the rush of combat, and bonds between close allies. They also happen to believe in furthering the potential of their powerful bodies, believing that honing the natural power and fortitude is one thing that makes them exceptional. Beyond this, however, most Dragonkin are as varied as most humans are in their personal belief systems.

To other races, Dragonkin believe they are superior in nature, and therefore usually can either come off as magnanimous or condescending, with reactions varying between individuals, and are usually found in all cities in some quantity or another. The large majority are nomadic barbarians, despite those who live in the cities. Elves, in particular, along with Merfolk at times, seem to bear the brunt of ridicule or jest from Dragonkin, as they are seen as being particularly frail among the races, no matter how untrue individual cases may be.

True Dragons tend to have mixed opinions, as well, regarding Dragonkin. Some may find them as lesser siblings, while others may conclude that they are mere mockeries of their race.

Physical Description, Alignment, and Religion

Dragonkin are a highly diverse race, similar to elves in outward appearance, and somewhat proportionate in differences derived from pedigrees; Dragonkin typically appear similar to dragons of their derivative nature, as Dragonkin always resemble at least one form of dragon, and inherit similar abilities and tendencies, including alignment. Despite this, almost all dragonkin have working wings and tails, with males consisting mostly scaly skin, and dragon-like skulls, while females retain a more lithe, human-like figure and face; Usually, a large portion of their body is covered in scales, as well, though the torso and face can often not be covered.

Chromatic Dragonkin, following their usually evil nature, tend to revere Tiamat, while their Metallic brethren worship Bahamut. Typically, followers of Bahamut hold no real grudge against the Pantheon or its pious crowds, though Tiamat's followers are very different; They look down on all who do not revere Tiamat.



Racial Traits

  • Attributes: +4 Strength, +2 Constitution, 4 Dexterity, 4 Charisma
  • Type: Dragon, Monstrous Humanoid, Draconic Element Sub-type
  • Size: Medium
  • Speed: Base land speed for Dragonkin is 30 feet; Dragonkin can fly at 30 feet with average maneuverability.
  • Low-Light Vision: Dragonkin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Draconic Nature: A dragonkin is always somewhat partial in his nature towards the color, alignment, and type of one true dragon. This may be selected from any of the following: Black, Blue, Green, Red, White, Brass, Bronze, Copper, Silver, and Gold. The color of the dragon reflects in the color of the dragonkin's scales. Alongside this, the Dragonkin gains resistance, equal to his hit die, to the element of his draconic image, as well as an appropriate elemental sub-type, found from the following chart:


Dragon VarietyResistanceDragon VarietyResistance
BlackAcidBrassFire
BlueElectricityBronzeElectricity
GreenAcidCopperAcid
RedFireGoldFire
WhiteColdSilverCold
  • Breath Weapon: A dragonkin may use a breath weapon based on the dragon variety (see the table below), usable once per day. A dragonkin’s breath weapon deals 1d8 points of damage for every two hit dice it currently has. A successful Reflex save (DC 10 + dragonkin’s HD + dragonkin’s Con modifier) reduces damage by half.


Dragon VarietyBreath Weapon
Black60-foot line of acid
Blue60-foot line of lightning
Green30-foot cone of corrosive (acid) gas
Red30-foot cone of fire
White30-foot cone of cold
Brass60-foot line of fire
Bronze60-foot line of lightning
Copper60-foot line of acid
Gold30-foot cone of fire
Silver30-foot cone of cold
  • Automatic Languages: Common, Draconic. Bonus Languages: Any. (Except Secret Languages)
  • Favored Class: Barbarian, Fighter

Vital Statistics

Table: Dragonkin Random Starting Ages
AdulthoodSimpleModerateComplex
40 years+2d10+4d10+6d10
Table: Dragonkin Aging Effects
Middle Age1Old2Venerable3Maximum Age
80 years100 years225 years+3d10 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +2 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +3 to Int, Wis, and Cha.


Table: Dragonkin Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male6' 9"+2d1080 lb.× (2d4) lb.
Female5' 9"+2d655 lb.× (2d4) lb.



Back to Main Page 3.5e Homebrew Races
Back to Main Page 3.5e Homebrew Campaign Settings Tirr Campaign Setting

gollark: If you ignore the library and annexen.
gollark: 176 of actual language I guess.
gollark: That's... 552 pages?
gollark: Although arguably some Lisps and Haskell without all the language extensions are simpler.
gollark: Oh, complex. Yes, C is probably simpler than Rust at least.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.