Dragon Warrior, 2nd Variant (3.5e Class)

This page was marked as abandoned on 11:57, 21 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Incomplete ex members of the class, starting package, and campaign information sections.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Dragon Warrior

A Dragon Warrior gains power based off his dragon ancestor. A Dragon Warrior gains abilities that even half-dragons arn't able to use.

Making a Dragon Warrior

Credit to class goes to http://www.dandwiki.com/wiki/Dragon_Warrior,_Variant_(3.5e_Class) I simply made this edited version for a playable PC version.

A Dragon Warrior makes a good fighter replacement, however it's breath weapon can be devastating to allies in combat. The most important ability for a Dragon Warrior is constitution, guaranteeing a high amount of hit points. The next abilities would Str and Dex. Half-Dragons can become Dragon Warriors, along with anyone else with a dragon ancestry. Those of other ancestry become the same as a half dragon by following this path. All Dragon Warriors know Draconic.

Align: Must Be Within One distance From Chosen Ancestor

Table: The Dragon Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Ancestor Age Category
FortRefWill
1st+1+2+0+2 Dragon Ancestry, Power attack Wyrmling
2nd+2+3+0+3 Scales, Energy Resistance, Bonus Feat Wyrmling
3rd+3+3+1+3 Dragon Power, Dragon Endurance, Cleave Very Young
4th+4+4+1+4 Horns, Ancestor Abilities, Eyes of the Dragon Very Young
5th+5+4+1+4 Wings, Energy Resistance Young
6th+6/+1+5+1+5 Bonus feat Young
7th+7/+2+5+2+5 Juvenile
8th+8/+3+6+2+6 Elemental Mastery Juvenile
9th+9/+4+6+2+6 Growth Young Adult
10th+10/+5+7+3+7 Energy Resistance Young Adult
11th+11/+6/+1+7+3+7 Weapon Focus, Dragon Rage Adult
12th+12/+7/+2+8+3+8 Great Cleave Adult
13th+13/+8/+3+8+4+8 Bonus Feat Mature Adult
14th+14/+9/+4+9+4+9 Mature Adult
15th+15/+10/+5+9+4+9 Energy Resistance, Transform Old
16th+16/+11/+6/+1+10+5+10 Old
17th+17/+12/+7/+2+10+5+10 Very Old
18th+18/+13/+8/+3+11+6+11 Bonus feat Very Old
19th+19/+14/+9/+4+11+6+11 Wyrm
20th+20/+15/+10/+5+12+6+12 Energy Resistance, Draconic Vitality Great Wyrm

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Skill List: (Appraise, Bluff, Climb, Craft, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (Any), Listen, Spot, Survival, Swim).

Hit die:d10

Class Features

Weapon and Armor Proficiency A Dragon Warrior is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Armor costs for fitting unless already fitted are 1.5x cost or to DM digression.

Dragon Ancestry: At first level, a Dragon Warrior chooses what type of True Dragon his dragon ancestor is. This determines his special abilities stat points, and bonuses. At first level a Dragon Warrior also gains a claw and bite attack, that deal appropriate damage based on his dragon ancestor size. Which can be found at http://www.d20srd.org/srd/monsters/dragonTrue.htm.

Scales: The dragon warrior's skin becomes scaly and takes on his dragon ancestry color. At 2nd level, he gets a +1 bonus to his natural armor. If he does not already have a natural armor bonus, treat it as 0. This bonus increases by 1 every 4 levels thereafter.

Energy Resistance: At 2nd level a Dragon Warrior also gains energy resistance 1. This resistance increases to 5 at 5th level, 10 at 10th level, 15 at 15th level and Immunity at lvl 20.

Dragon Power: At 3rd level, and every 6 levels thereafter. A Dragon Warrior's str score increases by 1.

Horns: At 4th level a Dragon Warrior has Horns grow out of the Dragon Warrior's head, giving him a gore attack.

Ancestor Abilities: At 4th level a Dragon Warrior gains the Breath Weapon of his dragon ancestor dealing 2D8 and increases 1D8 every 4 levels, 1 Spell Resistance every 4th level, and a +2 Intimidate for Frightful Presence. The save DC's use his ability modifiers, but other then that they are unchanged.

Eyes of the Dragon: At 4th level a Dragon Warrior gets low-light vision and Dark Vision.

Wings: At 5th level The Dragon Warrior grows wings.

Dragon Endurance: At 3rd level and every 6 levels thereafter, the Dragon Warrior's Constitution score increases by 1.

Elemental Mastery: At 8th level The Dragon warrior gets a power according with his dragon ancestor type.

Fire: Red/Gold Dragon, Water: Black/Bronze Dragon, Earth: Blue/Copper Dragon, Wind: Green Dragon, Ice: White/Silver Dragon

Fire: Wielders of one of the four Primal elements, Fire Dragon warrior are as blazing and hotheaded as their element. Fire Dragon warrior were trained under the Red or Gold Dragons to wield flames as an extension of their own body. Like their Draconic teachers, they are hotheaded and incredibly confident in their power, making excellent fighters. They've inherited the Red Dragon's love of gold and treasure, and as they progress will begin to give a warm glow (+5 resist Cold). They are a fighting class through and through. They draw their power from elemental fire and can survive the hottest temperatures without effect.

    • Other bonuses: +3 Strength, +2 Charisma, +4 Intimidate, -2 Wisdom
    • Attack bonus: All attacks will set the target ablaze for 1d6 damage for 1d4 rounds from natural or unarmed attacks unless Fortitude 15+Intelligence Mod is rolled.

Water: Wielders of the Primal element of Water, Water Dragon warrior are calm and collected, more apt to think the situation through than their Fire counterparts. Water Dragon warrior were trained by the mighty Black and Bronze Dragons to wield the forces of water. They are intelligent and diplomatic people, choosing planning over fighting, as such they are of a more supportive nature when compared to more warrior-like Dragon warrior. As their powers grow they start to have a light blue glow to their bodies with a lightening of the hair and eyes. They are friends of any aquatic creature and have become known as powerful healers. They can survive under the most intense pressures of the ocean floor.

Earth: Wielders of the Primal element of Earth, the Earth Dragon warrior are living mountains with near infinite patience and a love of simplicity and the natural world. Earth Dragon warrior were trained by the Blue and Copper Dragons. They are wise beings and unlike other Dragon warrior differ from their master's general behavior. They are not the provocative fighters that their Green Dragon masters are, instead being humbled by the element of Earth. They do share their Dragon's close kinship with the natural world, being close friends to the plants and animals. They are powerful beings, if a bit slow moving, but have the force of mountains behind them. Their skin becomes rocky and tough as their bond with the element grows, with green eyes.

Wind: Wielders of the Primal element of Wind, the Wind Dragon warrior are curious adventure seekers, never staying in one place for long. Wind Dragon warrior were trained under the high flying Green Dragons, like their masters choosing flight over fight. They are the tricksters, controlling the skies and journeying the world. They have a great love of open spaces and are masters of flight but are generally weaker than most. They slowly gain a lighter sheen to themselves and eventually will be floating continuously above the ground.

Ice:Ice Dragon warrior were trained under the White Dragons to wield the element of frost. Like the dragons they trained under they love the cold and can always be found where White and Silver dragons are. Few Ice Dragon warriors ever venture far from cold places. Ice Dragon warriors gain a bonus when it comes to fight on snow, as such in deserts it loses that advantage.

    • Other Bonuses:+2 fighting on snow +2 Strength, -2 Intelligence, +2 Agienst Giant's
    • Attack Bonus: Freeze for 1D2 rounds on Breath Attack unless Fortitude 15+Intelligence Mod is rolled.

Growth: At 9th level a Dragon Warrior grows one size larger, to a maximum of his dragon ancestor's great wyrm size

Dragon Rage: At 11 level the Dragon warrior can fly into a rage once per day. This increase by 1 every 3 levels. In a rage, Dragon warrior temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the Dragon warrior hit points by 4 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are).

Transform: At 15th level the Dragon warrior transforms in to his Dragon Ancestor becoming half dragon if not already. He gains some abilities, stats, feats, and all those of being a Half Dragon. Str +1, Con +1, Int +1, Cha +1

Draconic Vitality At 20th level a Dragon Master becomes immune to poisons and disease and his element.

Ex-Dragon Warriors

.

Epic Dragon Warrior

Table: The Epic Dragon Warrior

Hit Die: d12

LevelSpecial
21stDragon Endurance, Dragon Armor, Bonus Epic Feat
22nd
23rdBonus Epic Feat
24th
25thBonus Epic Feat
26th
27thBonus Epic Feat
28th
29thBonus Epic Feat
30th

4 + Int modifier skill points per level.

Dragon Endurance: At 21st level and each epic level thereafter, the Dragon Warrior's Constitution score increases by 1.

Dragon Power: At 21st level and each epic level thereafter, the Dragon Str score increases by 1.

Bonus Feats: The epic Dragon Warrior gains a bonus feat (selected from the list of epic Fighter bonus feats) every 2 levels after 20th.

Dragon Warrior Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Dragon Warrior

Religion: .

Other Classes: .

Combat: .

Advancement: .

Dragon Warrior in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Dragon Warrior Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Dragon Warriors in the Game


Adaptation: .

Sample Encounter: .

EL : .



Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: >daily
gollark: ++remind 1d >daily
gollark: >daily
gollark: ++remind 1d >daily
gollark: >daily
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.