The Dragon (5e Subclass)

Your patron is an ancient dragon- a venerable and vastly powerful being. They grant you a portion of their power, and their motivations are usually clear to you, unless the dragon is exiled, or banished from their peers. Not many dragons part with their power so easily, but those who are found worthy wield the will of their patron, and usually bare a mission of high importance. Such patrons include Lendys the Just, Aasterinian the Trickster, Sardior, or even Bahamut or Tiamat themselves.


Expanded Spell List

The Dragon Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Expanded Spells
Spell LevelSpells
1stchromatic orb, absorb elements
2nddetect thoughts, enhance ability
3rdprotection from energy, waterbreathing
4thgreater invisibility, dominate beast
5thdominate person, geas

Draconic Knowledge

At level 1, you know the Draconic Language, and add it to your list of languages. Additionally, whenever you make a Charisma check when interacting with dragons and draconic creatures (such as Turtle Dragons, Wyverns, and Kobolds), your proficiency bonus is doubled if it applies to the check. When recalling lore or knowledge on Draconic creatures through an ability check, your proficiency bonus is doubled if it applies to the check.

Additionally, you learn a 1st Level spell from the Wizard spell list. It is a warlock spell that is always known for you, and you may cast it using a warlock spell slot. It does not count against you number of warlock spells known.

Draconic Resilience

Starting at 6th level, you can choose one draconic damage type (poison, acid, cold, fire, or lightning) when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. If you already have resistance to the chosen damage type, you become immune to it.

Draconic Affinity

Beginning at 10th level, when you deal damage with a spell of the same type as your current Draconic Resilience, you may add your Charisma Modifier to the damage. Additionally, you may cast a certain spell depending on your current Draconic Type, using a Warlock Spell Slot. This spell is prepared as long as you have this type chosen, doesn't count against your prepared spell limit, and is a Warlock spell for you.

Draconic Type Damage Type Spell
Gold, Brass, Red Fire Immolation
Blue, Bronze Lightning Storm Sphere
Black, Copper Acid Vitriolic Sphere
White, Silver Cold Cone of Cold
Green Poison Venomous Spite

Draconic Presence

At 14th level, you can channel the dread presence of your dragon patron, causing those around you to become awestruck or frightened. As an action, you can draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

You must complete a long rest to use this feature again.



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gollark: Yes. You can observe people doing mourning and its effect on their behaviour and such. You can observe the effect of *belief in* the afterlife, but not the afterlife itself unless you have a model of it which is actually... interactable with.
gollark: If there's no way to actually detect or interact with it, i.e. it existing is indistinguishable from it not existing, the question of "does it exist" is not very meaningful.
gollark: You can use advanced "multiplication" technology to compute "expected value".
gollark: Ah, but it has a probability of still existing.
gollark: What do you mean "a priori"? Just come up with some ridiculous """pure logical proof""" that the afterlife exists regardless of observations of it?
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