Dragon Knight (3.5e Class)
Dragon Knight
“ | The dragon had an elegant body. Its fine, translucent scales were black. It had elegant, close-set wings and there, standing upon the beast's back. A Knight Clad in black armor that shone with the same glimmer as the dragon's scales. In a flash, he pulled his great sword from what seemed like no where and cut down our Gryphon riders. May the Gods have mercy on us all..." | ” |
—Last words of General Valrion Mordiak |
Making a Dragon Knight
Dragons are sacred. A bond with a dragon is the ultimate gift. Such are the teachings of the Dragon Knights. But the Dragon Knights are a class split in two: a half of them worship Bahamut the Platinum Dragon, and the other half Tiamat the 5 headed dragon. This resulted in a war that will last until one side is subdued or destroyed utterly. Both deities gift their greatest followers with Dragonbonds. They are given a dragon egg, and when it hatches, the new Knight is bonded mentally, physically and spiritually to the dragon.
Adventure: Dragon Knights usually adventure to gain power, Money or Fame. They also adventure in order to fulfill a task appointed to them by either Bahamut or Tiamat (whichever one they worship), Or to Enforce the rules of the world.
Characteristics: Dragon Knights are Highly Religious. They will Pray regularly and will seek to stop an opposing force. Good will stop evil at all costs and vice versa.
The Knight and his/her dragon are as one; they share a mental connection. This means that, while both the Knight and the dragon have their own personalities, opinions and desires, they know one another's thoughts, opinions, and desires.
Alignment: Dragon Knights are Highly reliant on their religion. Because of this they MUST be Good or Evil. No Dragon Knight may be Neutral.
Religion: All Dragon Knights Worship one of two gods. Good Knights Worship Bahamut. Evil Knights worship Tiamat.
Background: Since the beginning of all, dragon knights have been based on an ancient war between Bahamut and Tiamat. Bahamut lead his good Metallic Dragons against the evil Chromatic Dragons lead by Tiamat. Both fought for eons. When the other gods created Humans, Elves, Dwarfs and the other races they began to bring them into there armies. In order to take full advantage of the skills of all of them, they thought the best Humanoids how to truly Bond with a dragon. Thus creating the first Dragon Knights. It is said the first two Dragon Knights where a Dwarf and an Elf. Bahamut took the Dwarf and Bound him to a Bronze Dragon. The Dwarf wielded a great Hammer that shined with the glimmer of his dragon's scales. The Elf was said to wield an amazing Bone white Scimitar that he wielded while he rode his White Dragon. When the two clashed, it is said to have cause such a shudder that the entire world was shaken and entire civilizations were destroyed. Since then, the true teachings of dragon disciples were lost, so Dragon Knights no longer hold such amazing power.
Races: All Races make good Dragon Knights in their own way. But usually each specializes in a different weapon. Other Classes: Other classes tend to jump to conclusions when it comes to Dragon Knights. Because of the Negative Connotation to dragons. Many See dragon Knights as evil unless they prove themselves.
Role: The Dragon Knight is a Great Warrior, and because of this they often take the role of the Fighter in the party. Another benefit of having them as a melee character is their Dragon familiar's ability to dispatch other Large creatures with ease.
Class Features Game Rule Information Dragon Knights have the following game statistics:
Abilities: Dragon Knights need high strength, dexterity and constitution scores, for the same reasons that a Fighter does. High intelligence scores can be useful for skill points.
Alignment: Good and Evil only. Good Must worship Bahamut. Evil must worship Tiamat
Starting Age: Moderate
Starting Gold: 5d4x10 (125gp)
Hit Die: d8
Level | Base Attack Bonus |
Saving Throws | Special | Dragon Age | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Dragon Mount, Dragon Empathy | Wyrmling | |||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Bonus Feat | Wyrmling | |||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Channeling: Weapon Form/Armor Form | Wyrmling | |||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Bonus Feat | Very Young | |||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | Natural Armor | Very Young | |||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +2 | Bonus Feat | Very Young | |||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +2 | Flying Mount Training | Very Young | |||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +2 | Bonus feat | Young | |||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +3 | Young | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +3 | Improved Channeling, Bonus Feat | Young | |||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +3 | Salvation | Young | |||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +4 | Perfect Flight, Bonus Feat | Juvenile | |||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +4 | Dragon Strength | Juvenile | |||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +4 | Bonus Feat | Juvenile | |||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +5 | Perfect Channel | Juvenile | |||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Feat | Young Adult | |||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Young Adult | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Feat | Young Adult | |||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Young Adult | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Dragon Age, Bonus Feat | Adult | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Dragon Knight. Weapon and Armor Proficiency: Dragon Knights are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Dragon Mount (Su): When the Dragon Knight gains her first level in the Dragon Knight class, her Dragon Egg hatches (see below). The Dragon grows over time with the Dragon knight, as the Dragon Knight gains levels the Dragon will grow an age category per 2 levels of Dragon Knight; the dragon of Choice will be ride-able once its size is at least one larger than that of its knight. It has all the statistics of a Dragon of that type. It can Speak any languages it's Dragon Knight can.
Dragon Empathy (Su): As the ranger ability 'wild empathy,' but affecting dragonkin instead of animals. Flying Mount Training(Ex): At 7th level the Dragon Knight learns to better handle himself on the back of a Dragon. Giving him a +5 to to any "ride" checks that they have to make on the back of a dragon in flight. Perfect Flight (Ex): at 12th level a Dragon Knight no longer has to take Ride checks when trying to Ride their Dragon while flying in clear weather outside of combat. Inside of combat they gain a +2. This bonus is cumulative with that granted by the Flying Mount Training. Unless riding with companions.
Channeling (Ex): AT level 3 the dragon knight chooses whether to channel the power of his/her dragon into a weapon or armor. Once made, this choice cannot be changed.
Weapon Form (Ex): Weapon Form Allows the Dragon Knight to enhance a Weapon by channeling the great power of their Dragon Brethren. All Dragon Knights treat their Weapon form as a Trained Weapon. The Weapon that is enhanced is based off the following:
Dragon Color | Weapon |
---|---|
Black Dragon | Ranseur |
Blue Dragon | Lance |
Green | Crossbow |
Red | Mace |
White | Scimitar |
Brass | Dwarven Waraxe |
Bronze | Warhammer |
Copper | Composite Bow |
Gold | Greatsword |
Silver | Halberd |
All the Weapons enhanced can deal damage in one of two ways: either in the form of the element the dragon associates with or in normal, physical damage (whichever the Knight prefers). This choice must be made prior to rolling damage. As long as the Dragon Knight's Dragon is holding the weapon gains an additional +1 on all to hits and damage. Every 3 levels the bonus of Weapon Form goes up by +1. At 20th level the weapon Form caps at a+7 bonus. At 5th level, the weapons are considered magic for the purposes of overcoming DR. AT 11t level, the weapons are considered good or evil depending on the knight's alignment for the purpose of overcoming DR. Energy damage is 1d6 of the dragon's element +1d6 for every 4 levels after 3nd (2d6 @ 7th, 3d6 @ 11th, 4d6 @ 15th, 5d6 @ 19th).
Armor Form (Ex): Armor Form allows the Dragon Knight to create a suit of armor, the stats of which are: Armor Bonus +3 Max. Dex Bonus +6 This armor is Magical and because of this will change form to allow its owner to move unhindered, meaning there is no chance of arcane failure on spells or a on an armor check penalty. The armor gains a magic bonus of +1 for every three levels attained beyond second (+1 @ 5th, +2 @ 7th, etc.). The appearance of this armor is much like that of Leather Armor, only it appears as though it has been made of the living hide of the Dragon bound to the Dragon Knight. There is no helmet on this set. The armor also has resistance 5 to the elemental type of your dragon. This will increase by +5 every 5 levels starting at level 10. (total +10 @ 10th, +15 @ 15th, ext.)
Natural Armor (Ex):At lvl 5 the Dragon knight take the natural armor from the type of the dragon he or she has and depends of the age of the Dragon.In effect the Dragon knight gains +1 to natural amour and +1 DR of the element of his dragon.
Improved Channeling (Ex): This signifies that you have mastered the ability to channel your Dragon's energy into the "Weapon Form". You can now summon your channeled Weapon/armour as a free action.
Perfected Weapon Form (Ex): The Weapon that is created now has the ability to do one of two things: You may either 1)increase the Damage dice by one dice size (ex. 1d4 = 1d6 2d4=1d10) Or 2)you may create and wield a second weapon of the same type. Salvation(Ex): The Dragon Knight takes the reflex the will and the Fort saves of the Dragon he has this stack with his saves he already has. Perfected Armor Form(Ex): This signifies that you have mastered the ability to channel your dragons energy into an Armor Form. The armor's stats now change to the following: Armor Bonus +6 Max Dex. +6 This Armor looks much like a suit of Full Plate Helmet, except that the suit is designed and colored according to your bonded Dragon (as with the original form). The suit also gives a +20 resistance to the element of your dragon. You also gain the ability to create a shield, which offers an additional +2 AC.
Dragon Age (Ex): The Dragon Knight will gain the life span of the dragon and will age like a dragon. Bonus Feats: every two levels, a dragon knight gains a bonus feat. The knight must qualify for these feats and they must be chosen from the fighter bonus feats.
Perfect Channel: Talk to your GM to help decide what is right for your character. Each dragon knight is unique and no two channel in the same way.
Ex-Dragon Knights
If the Dragon Knight commits a dire decision that the Dragon objects to (i.e. a Bronze Dragon Knight kills a man for no discernible reason), offending the Dragon immensely, or ceases to revere Dragonkin, the Dragon will leave the Knight. The Dragon Knight then loses all of their Class Features for being a Dragon Knight, and can only contact the Dragon if they wish to offer an apology. If the Dragon accepts the apology, it will return to the Knight and the Knight will regain all Dragon Knight class features. Death of your Dragon: If the Dragon Rider's Dragon dies, the Dragon Knight can spend 24 hours in a ritual to bring back the Dragon to life. The ritual costs are the same as a resurrection spell. The Dragon will then return to life in their original body, dealing no penalties to Dragon or Rider.
Epic Dragon Knight
Level | Special | Dragon Age |
---|---|---|
21st | Adult | |
22nd | Adult | |
23rd | Adult | |
24th | Bonus Feat | Mature Adult |
25th | Mature Adult | |
26th | Mature Adult | |
27th | Mature Adult | |
28th | Bonus Feat | Old |
29th | Old | |
30th | Old |
Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.
Epic Bonus Feat List: .
Dragon Knight Starting Package
Weapons: .
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
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Gold: .
Playing a Dragon Knight
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Dragon Knights in the World
“ | ” | |
—, |
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Dragon Knight Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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5 | . |
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Dragon Knights in the Game
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Sample Encounter: .
EL : .
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