Dragon Knight (3.5e Class)

This page was marked as abandoned on 20:38, 5 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing several sections.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Dragon Knight

The dragon had an elegant body. Its fine, translucent scales were black. It had elegant, close-set wings and there, standing upon the beast's back. A Knight Clad in black armor that shone with the same glimmer as the dragon's scales. In a flash, he pulled his great sword from what seemed like no where and cut down our Gryphon riders. May the Gods have mercy on us all..."
—Last words of General Valrion Mordiak

Making a Dragon Knight

Dragons are sacred. A bond with a dragon is the ultimate gift. Such are the teachings of the Dragon Knights. But the Dragon Knights are a class split in two: a half of them worship Bahamut the Platinum Dragon, and the other half Tiamat the 5 headed dragon. This resulted in a war that will last until one side is subdued or destroyed utterly. Both deities gift their greatest followers with Dragonbonds. They are given a dragon egg, and when it hatches, the new Knight is bonded mentally, physically and spiritually to the dragon.

Adventure: Dragon Knights usually adventure to gain power, Money or Fame. They also adventure in order to fulfill a task appointed to them by either Bahamut or Tiamat (whichever one they worship), Or to Enforce the rules of the world.

Characteristics: Dragon Knights are Highly Religious. They will Pray regularly and will seek to stop an opposing force. Good will stop evil at all costs and vice versa.

The Knight and his/her dragon are as one; they share a mental connection. This means that, while both the Knight and the dragon have their own personalities, opinions and desires, they know one another's thoughts, opinions, and desires.

Alignment: Dragon Knights are Highly reliant on their religion. Because of this they MUST be Good or Evil. No Dragon Knight may be Neutral.

Religion: All Dragon Knights Worship one of two gods. Good Knights Worship Bahamut. Evil Knights worship Tiamat.

Background: Since the beginning of all, dragon knights have been based on an ancient war between Bahamut and Tiamat. Bahamut lead his good Metallic Dragons against the evil Chromatic Dragons lead by Tiamat. Both fought for eons. When the other gods created Humans, Elves, Dwarfs and the other races they began to bring them into there armies. In order to take full advantage of the skills of all of them, they thought the best Humanoids how to truly Bond with a dragon. Thus creating the first Dragon Knights. It is said the first two Dragon Knights where a Dwarf and an Elf. Bahamut took the Dwarf and Bound him to a Bronze Dragon. The Dwarf wielded a great Hammer that shined with the glimmer of his dragon's scales. The Elf was said to wield an amazing Bone white Scimitar that he wielded while he rode his White Dragon. When the two clashed, it is said to have cause such a shudder that the entire world was shaken and entire civilizations were destroyed. Since then, the true teachings of dragon disciples were lost, so Dragon Knights no longer hold such amazing power.

Races: All Races make good Dragon Knights in their own way. But usually each specializes in a different weapon. Other Classes: Other classes tend to jump to conclusions when it comes to Dragon Knights. Because of the Negative Connotation to dragons. Many See dragon Knights as evil unless they prove themselves.

Role: The Dragon Knight is a Great Warrior, and because of this they often take the role of the Fighter in the party. Another benefit of having them as a melee character is their Dragon familiar's ability to dispatch other Large creatures with ease.

Class Features Game Rule Information Dragon Knights have the following game statistics:

Abilities: Dragon Knights need high strength, dexterity and constitution scores, for the same reasons that a Fighter does. High intelligence scores can be useful for skill points.

Alignment: Good and Evil only. Good Must worship Bahamut. Evil must worship Tiamat

Starting Age: Moderate

Starting Gold: 5d4x10 (125gp)

Hit Die: d8

Table: The Dragon Knight

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Dragon Age
FortRefWill
1st+1+2+0+0Dragon Mount, Dragon EmpathyWyrmling
2nd+2+3+0+0Bonus FeatWyrmling
3rd+3+3+1+1Channeling: Weapon Form/Armor FormWyrmling
4th+4+4+1+1Bonus FeatVery Young
5th+5+4+1+1Natural ArmorVery Young
6th+6/+1+5+2+2Bonus FeatVery Young
7th+7/+2+5+2+2Flying Mount TrainingVery Young
8th+8/+3+6+2+2Bonus featYoung
9th+9/+4+6+3+3Young
10th+10/+5+7+3+3Improved Channeling, Bonus FeatYoung
11th+11/+6/+1+7+3+3SalvationYoung
12th+12/+7/+2+8+4+4Perfect Flight, Bonus FeatJuvenile
13th+13/+8/+3+8+4+4Dragon StrengthJuvenile
14th+14/+9/+4+9+4+4Bonus FeatJuvenile
15th+15/+10/+5+9+5+5Perfect ChannelJuvenile
16th+16/+11/+6/+1+10+5+5Bonus FeatYoung Adult
17th+17/+12/+7/+2+10+5+5Young Adult
18th+18/+13/+8/+3+11+6+6Bonus FeatYoung Adult
19th+19/+14/+9/+4+11+6+6Young Adult
20th+20/+15/+10/+5+12+6+6Dragon Age, Bonus FeatAdult

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Use Rope (Dex), Balance (Dex), Tumble (Dex), and Knowledge (religion) (Int).

Class Features

All of the following are class features of the Dragon Knight. Weapon and Armor Proficiency: Dragon Knights are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Dragon Mount (Su): When the Dragon Knight gains her first level in the Dragon Knight class, her Dragon Egg hatches (see below). The Dragon grows over time with the Dragon knight, as the Dragon Knight gains levels the Dragon will grow an age category per 2 levels of Dragon Knight; the dragon of Choice will be ride-able once its size is at least one larger than that of its knight. It has all the statistics of a Dragon of that type. It can Speak any languages it's Dragon Knight can.

Dragon Empathy (Su): As the ranger ability 'wild empathy,' but affecting dragonkin instead of animals. Flying Mount Training(Ex): At 7th level the Dragon Knight learns to better handle himself on the back of a Dragon. Giving him a +5 to to any "ride" checks that they have to make on the back of a dragon in flight. Perfect Flight (Ex): at 12th level a Dragon Knight no longer has to take Ride checks when trying to Ride their Dragon while flying in clear weather outside of combat. Inside of combat they gain a +2. This bonus is cumulative with that granted by the Flying Mount Training. Unless riding with companions.

Channeling (Ex): AT level 3 the dragon knight chooses whether to channel the power of his/her dragon into a weapon or armor. Once made, this choice cannot be changed.

Weapon Form (Ex): Weapon Form Allows the Dragon Knight to enhance a Weapon by channeling the great power of their Dragon Brethren. All Dragon Knights treat their Weapon form as a Trained Weapon. The Weapon that is enhanced is based off the following:

Table: Weapon Form
Dragon ColorWeapon
Black DragonRanseur
Blue DragonLance
GreenCrossbow
RedMace
WhiteScimitar
BrassDwarven Waraxe
BronzeWarhammer
CopperComposite Bow
GoldGreatsword
SilverHalberd

All the Weapons enhanced can deal damage in one of two ways: either in the form of the element the dragon associates with or in normal, physical damage (whichever the Knight prefers). This choice must be made prior to rolling damage. As long as the Dragon Knight's Dragon is holding the weapon gains an additional +1 on all to hits and damage. Every 3 levels the bonus of Weapon Form goes up by +1. At 20th level the weapon Form caps at a+7 bonus. At 5th level, the weapons are considered magic for the purposes of overcoming DR. AT 11t level, the weapons are considered good or evil depending on the knight's alignment for the purpose of overcoming DR. Energy damage is 1d6 of the dragon's element +1d6 for every 4 levels after 3nd (2d6 @ 7th, 3d6 @ 11th, 4d6 @ 15th, 5d6 @ 19th).

Armor Form (Ex): Armor Form allows the Dragon Knight to create a suit of armor, the stats of which are: Armor Bonus +3 Max. Dex Bonus +6 This armor is Magical and because of this will change form to allow its owner to move unhindered, meaning there is no chance of arcane failure on spells or a on an armor check penalty. The armor gains a magic bonus of +1 for every three levels attained beyond second (+1 @ 5th, +2 @ 7th, etc.). The appearance of this armor is much like that of Leather Armor, only it appears as though it has been made of the living hide of the Dragon bound to the Dragon Knight. There is no helmet on this set. The armor also has resistance 5 to the elemental type of your dragon. This will increase by +5 every 5 levels starting at level 10. (total +10 @ 10th, +15 @ 15th, ext.)

Natural Armor (Ex):At lvl 5 the Dragon knight take the natural armor from the type of the dragon he or she has and depends of the age of the Dragon.In effect the Dragon knight gains +1 to natural amour and +1 DR of the element of his dragon.

Improved Channeling (Ex): This signifies that you have mastered the ability to channel your Dragon's energy into the "Weapon Form". You can now summon your channeled Weapon/armour as a free action.

Perfected Weapon Form (Ex): The Weapon that is created now has the ability to do one of two things: You may either 1)increase the Damage dice by one dice size (ex. 1d4 = 1d6 2d4=1d10) Or 2)you may create and wield a second weapon of the same type. Salvation(Ex): The Dragon Knight takes the reflex the will and the Fort saves of the Dragon he has this stack with his saves he already has. Perfected Armor Form(Ex): This signifies that you have mastered the ability to channel your dragons energy into an Armor Form. The armor's stats now change to the following: Armor Bonus +6 Max Dex. +6 This Armor looks much like a suit of Full Plate Helmet, except that the suit is designed and colored according to your bonded Dragon (as with the original form). The suit also gives a +20 resistance to the element of your dragon. You also gain the ability to create a shield, which offers an additional +2 AC.

Dragon Age (Ex): The Dragon Knight will gain the life span of the dragon and will age like a dragon. Bonus Feats: every two levels, a dragon knight gains a bonus feat. The knight must qualify for these feats and they must be chosen from the fighter bonus feats.

Perfect Channel: Talk to your GM to help decide what is right for your character. Each dragon knight is unique and no two channel in the same way.

Ex-Dragon Knights

If the Dragon Knight commits a dire decision that the Dragon objects to (i.e. a Bronze Dragon Knight kills a man for no discernible reason), offending the Dragon immensely, or ceases to revere Dragonkin, the Dragon will leave the Knight. The Dragon Knight then loses all of their Class Features for being a Dragon Knight, and can only contact the Dragon if they wish to offer an apology. If the Dragon accepts the apology, it will return to the Knight and the Knight will regain all Dragon Knight class features. Death of your Dragon: If the Dragon Rider's Dragon dies, the Dragon Knight can spend 24 hours in a ritual to bring back the Dragon to life. The ritual costs are the same as a resurrection spell. The Dragon will then return to life in their original body, dealing no penalties to Dragon or Rider.

Epic Dragon Knight

Table: The Epic Dragon Knight

Hit Die: d8

LevelSpecialDragon Age
21stAdult
22ndAdult
23rdAdult
24thBonus FeatMature Adult
25thMature Adult
26thMature Adult
27thMature Adult
28thBonus FeatOld
29thOld
30thOld

Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Dragon Knight Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Dragon Knight

Religion: .

Other Classes: .

Combat: .

Advancement: .

Dragon Knights in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Dragon Knight Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Dragon Knights in the Game


Adaptation: .

Sample Encounter: .

EL : .


Back to Main Page 3.5e Homebrew Classes Base Classes

gollark: We should really make Keymash.
gollark: 0101λcalc
gollark: To <#348702212110680064>!
gollark: We need a language in which all commands are Unicode geometric shapes.
gollark: OCTAGONS CAN ONLY EXIST ON A PERFECT 2D PLANE; THESE DO NOT EXIST.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.