Dragon Knight, Variant (5e Class)

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The Dragon Knight

A man stands at the crossroads of life and death, staring down the giant before him. Thinking quickly, he calls upon the power of the Dragon Spirit he wields, transforming and bringing the monster before him to its knees.


The Dragon Knight, or “Dragoon”, is a hero of any given race that has been chosen by the spirit of a Dragon. This transformation gives them an enhanced Armor Class, Flight speed, and powerful magical attacks.


The Call of Insanity

“Humans fight by making themselves enter insanity. It is the same for revenge. This is a tool to amplify the insanity… and this insanity is the source of the power of Dragoons, the Dragon Knight. Someday, something will happen, and if you cannot chasten your insanity, I wonder if you will be able to endure it, given the size of your spirit.” - Rose

Creating The Dragon Knight


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Set parameter to Hit Dice per level, e.g. 1d10

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The

    LevelProficiency
    Bonus
    Features
    1st+2<!-Class Feature1->
    2nd+2<!-Class Feature2->
    3rd+2<!-Class Feature3->
    4th+2Ability Score Improvement
    5th+3
    6th+3
    7th+3
    8th+3Ability Score Improvement
    9th+4
    10th+4
    11th+4
    12th+4Ability Score Improvement
    13th+5
    14th+5
    15th+5
    16th+5Ability Score Improvement
    17th+6
    18th+6
    19th+6Ability Score Improvement
    20th+6

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Use semi-colons for subheaders->

    <!-Subclass Feature->

    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Increase

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->


    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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