Dragon, Singularity (3.5e Bloodline)
Dragon, Singularity
Standing (or flying) above such things as alignments or the petty concerns of mortals, these beasts rarely mate with each let alone those of another race. Occasionally a God or Demon prince may draw their attention, the result of this is creatures who can bring entire pantheons to their knees. Characters with this bloodline tend to consider themselves above alignments, representing a myriad collection of ideals and causes. Every one of them though appears somehow predatory and seems to draw light toward them.
Character Level | Trait Gained | ||
---|---|---|---|
Minor | Intermediate | Major | |
1st | — | — | +4 on all skill checks |
2nd | — | +4 on all skill checks | Immunity to fire (Ex) |
3rd | — | — | Strength +4 |
4th | +4 on all skill checks | Immunity to fire (Ex) | Resistance to acid and sonic 10 (Ex) |
5th | — | — | Singularity Dragon Affinity +4 |
6th | — | Strength +4 | Resistance to acid and sonic 20 (Ex) |
7th | — | — | +4 to all skills |
8th | Immunity to fire (Ex) | Resistance to acid and sonic 10 (Ex) | +1 virtual size category |
9th | — | — | Constitution +4 |
10th | — | Singularity Dragon Affinity +4 | Locate object at will (Sp) |
11th | — | — | Singularity Dragon Affinity +8 |
12th | Strength +4 | Resistance to acid and sonic 20 (Ex) | +4 to natural armor |
13th | — | — | +4 to all skill checks |
14th | — | +4 to all skill checks | Reflect acid damage (Ex) |
15th | — | — | Charisma +4 |
16th | Resistance to acid and sonic 10 (Ex) | +1 virtual size category | Dead Zone (Su) |
17th | — | — | Singularity Dragon Affinity +12 |
18th | — | Constitution +4 | Alter Reality 3/day (Su) |
19th | — | — | +4 to all skills |
20th | Singularity Dragon Affinity +4 | Locate object at will (Sp) | Breath weapon (Su) |
Dead Zone (Su): Singularity Dragons, by their very nature, suck in all matter and energy near them. Though not dragons themselves those with this bloodline still exert some pull upon their reality. This creates an area of Dead Magic around the character that extends to a radius of 500 feet. This area of Dead Magic is not "true" Dead Magic, in that it is really an effect of the character sucking in all magical force near itself; therefore, the characters own spells and supernatural abilities are completely unaffected. Beings with a Divine bonus equal to or higher than that of the character are able to resist its pull enough to continue using their own spells and supernatural abilities without interference. This can be activated or deactivated at will as a free action.
Alter Reality (Su): Singularity Dragons progeny can, for a limited time, use their parents insanely powerful control over matter and energy to twist and warp reality into any desired form. Three times per day, as a free action, the character can duplicate any spell of a level equal to or less than its number of Automatic Metamagic Capacity feats + 9. This ability can even duplicate Epic spells of a DC up to the characters Spellcraft skill modifier +20.
Breath Weapon (Su): A Singularity Dragon's breath weapon is a cone of annihilation and consumption which sucks in life force and matter to fuel the dragon. This permanently annihilates a number of the victims' hit dice or levels, 24d20 + 1d20 per age category of the characters draconic relative, at time of conception. The character gains an (unnamed) bonus on armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, spells), initiative, saving throws, and Spell Resistance, equal to the number of levels/HD annihilated this way. The bonus lasts one hour before fading away (leaving the character ravenously hungry for more). Annihilation permanently removes the victim's HD or levels: the lost HD or levels can only be restored by an appropriate infusion of experience points. Immunity to Energy Drain or level loss is not proof against this effect, but it provides partial protection: such creatures only lose half the rolled number on a failed save. All targets ("immune" or not) are allowed a Reflex save against the breath weapon, and if successful lose only half the indicated number of levels (or one quarter for those with Energy Drain immunity). This attack can only be used once every 1d3+1 rounds.
I based this off Paradox42's version of the Singularity Dragon (found here: http://www.enworld.org/forum/showthread.php?268666-3-5E-Nehaschimic-Dragons ), it's not meant for low-level play and I don't think it's perfectly balanced by any means.
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