Draenei (4e Race)

Draenei

" A humanoid race, native to a strange world, far above our own. "

Racial Traits
Average Height: 6'10" - 7'10"
Average Weight: 240-360
Ability Scores: +2 Strength, +2 Charisma or Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal Vision
Languages: Common, Draenei, Choice of one other
Skill Bonuses: +2 Arcana, +2 History
Indomitable Will: You gain a +1 bonus to your will defense
Rising Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls
Strength of the Naaru: You can roll at the beginning of your turn (as well as the end) against psychic or fear effects that a save can end. In addition, you can roll twice and take the highest result of any intimidation skill check.
Dual Heritage: You qualify as both Draeni and Goliath for the purpose of meeting racial prerequisites.
Radiant Burst: You gain the "Radiant Burst" Racial encounter power.

Radiant Burst 4e Power Type::Attack 1
In a vibrant burst of light, you expel dark forces surrounding and your allies.
4e Power Usage::Encounter  Divine, Fire
4e Power Action Type::Minor Action Close Burst 1
Target: All creatures in area
Attack: Highest Ability Modifier + 2 Vs. Reflex
Hit: 1d6 + Highest ability modifier damage. At level 11, the damage increases to 2d6, and at level 21 it increases to 3d6.

Special:If the targets are vulnerable to radiant damage or bright light, they are also blinded (save ends).



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Race Description

Draenei are a very powerful and wise race, combining both the age and wisdom of an ancient, sophisticated creature with the Brute force of more powerful races. Living up to 400 years old, they accrue large amounts of knowledge in their lifetime, and prize themselves on being both powerful and sagely. They are not afraid of melee combat, yet are particularly well suited for Arcane magic. Where they shine the most however is in Divine magic, as Draenei are exceptionally spiritual in nature, and often worship multiple Gods. Often very Charismatic, Draenei distinguish themselves as very noble and brave races, facing danger as it comes and approaching most problems with a sage-like wisdom that is often revered by other races. Their mystical and somewhat mysterious origins as well as their strange appearances draws attention wherever they go.

Most Draenei are from Exodar, or a lost city and ship that crash landed on the planet many years ago. Separated from their Brothern as the result of a war, they hail from another dimension, aliens to their new land, to help fight the evils of both universes. Draenei are creatures of rich heritage, with an immense knowledge of spiritual and arcane information. They generally know more about the other dimensions than most races, which makes them particularly knowledgeable in most fields. While very large and strong, Draenei are far from simple brutes. They are often very intelligent and charismatic, and come from an incredibly advanced society. They can be thought of gentle, thinking giants, who can go to war when it becomes absolutely necessary. While they tend to shy away from dark or mischievous paths, they are not beyond using the darkness to their advantage, being a very divine, but pragmatic race.


Be a Draenei if you want

  • To be a large, powerful, yet graceful race
  • Turn heads in awe everywhere you go
  • Be a noble race with a mysterious extra-dimensional past
  • Be a race that favors the Paladin, Fighter, Sorcerer, Cleric, Barbarian and Death Knight classes.

Physical Qualities

Draenei are large and powerful, standing between 6'10 and 7'6, and being between 220 and 380 pounds. While some are known to be larger, they generally tend to range between these heights. They are almost always a shade of blue, ranging between dark and bright colors, but occasionally will range in purple or indigo. Draeni possess large tendrils coming down from their face and other parts of their body, which they frequently braid or decorate with jewelry. They also have large tails, which come down to their legs, and hoofs on each feet. While a humanoid race, they are among the most unique of the sentient races. They are exceptionally strong an resilient, being an inherently magical race, and are particularly resistant against psychic and fear damage. They are most commonly attracted to divine powers, being a very spiritual race, although not all Draenei follow this path.

Draenei are an ancient race, and live incredibly long lifespans. Living up to 400 years old, they begin to frail at 300, reaching the rough maturity of a 50 year old human, and by 400 are almost on their deathbed, nearly 85 years old. While some Draenei are known to have live past this, it is exceptionally rare, and rarely in good health. They as a result are extremely intelligent from accruing large amounts of information over their lifetime, and naturally gifted at the magic arts. Many Draenei come from the city Exodar, and thus carry traits from members of the city as a result. Draenei often glow with a purple, evanescent hue, and to most races seem otherworldly, like beings from another planet. They have an attraction to bright purple Jewelry and in particular stones which often float from their home planet.

Draenei Feats

Draenei meet the prerequisites for both Draenei races and Goliath races.

Heroic Tier Racial Feats
NameDescription

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Heroic Tier Racial Feats
NameDescription

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Draenei Utility Powers

When your Draenei character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain an Draenei utility power of the same level or lower.


Radiant Aura 4e Power Type::Utility 2
You exude and Aura of light, soothing your allies.
4e Power Usage::Encounter  Divine
4e Power Action Type::Minor Action Aura 1
Effect: You gain an aura with a range of 1, that lasts until the end of the encounter, or until it is replaced. When allies are within the aura, they regain 1 hitpoint per turn. This increases to 2 hitpoints at level 11, and 3 hitpoints at level 21.


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Radiant Blessing 4e Power Type::Utility 2
You shed light on your fellow allies, strengthening their resolve.
4e Power Usage::Encounter  Divine
4e Power Action Type::Minor Action Ranged 10
Target: One ally
Effect: The target regains hit points equal to your Charisma modifier + 3/6/9, at each tier. If the target is already at full hit points or regains hitpoints from the healing, the extra hitpoints are added as temporary hitpoints.


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Radiant Stance 4e Power Type::Utility 6
You take heed, strengthening your own resolve and resistance against attempts to break your will.
4e Power Usage::Daily  Divine, Stance
4e Power Action Type::Minor Action personal
Effect: You enter the "Radiant Stance". While in the stance, you gain resist 5 Necrotic, Cold and Radiant +1/2 your level, a +4 bonus to all saving throws, and are immune to fear effects.


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Notes

The race is intended to essentially be comparable to the Draenei race of World of Warcraft.

I have a very hard time deciding what should be made of the race, although I want a bonus to will, fear and pyschic effects, a radiant encounter power of some kind, and the like. Speed 7 is negotiable, but I felt like it gave them an extra bit of kick. They also have Strength and Charisma, making them the second race only to Dragonborn to possess it.


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gollark: Palaiologos was saying ZCOs are generally a hoax.
gollark: I'm not sure what you're saying here other than that C++ stuff is not actually zero cost.
gollark: Negligible runtime cost is what people mean by zero cost abstraction mostly.
gollark: I assumed you were mostly complaining about traits taking time for humans to get used to, but sure.
gollark: Oh bees the compile time.
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