Doomed Undead (5e Race)
Doomed Undead
This race is designed to push your DM to their limits, forcing them to create enemies with actual personalities and intelligence. With this race, your character can demand to speak with the big bad and get away with it, although if you plan on engaging in combat yourself you may be out of luck.
Physical Description
Lifeless eyes and cold, pale cheeks give an unnatural vibe about these creatures. Their muscles are often slim, as if deteriorating, and the older of their kind can be reduced to walking but ever rotting corpses.
History
Doomed Undead are creatures who were cursed by a powerful entity, preventing them from enjoying the sweet embrace of death as they so crave.
Society
Due to their off nature and slow rotting, they are often slowly rejected from society and live in hiding, often leading them to darker businesses, however some choose adventure instead in a vain attempt to get a adrenaline rush once more.
Doomed Undead names
You may retain your name from life, or you could pick up a nickname that sticks.
Male: Dirt bag, Demon, Scum, Corpse, Rummy.
Female: Mel(ancholy)
Doomed Undead traits
A poor creature forced to walk the earth for an eternity.
Ability Score Increase. Your Wisdom and Charisma scores increases by 2 but your Strength decreases by 4 to a minimum of 6.
Age. You visually age as though you were a corpse, but slower. After some years you may look more like a zombie than the living. Despite this, age does not affect your abilities and you can't die of old age.
Alignment. Doomed Undead tend to lose their alignment with age as they naturally become uncaring, and so are often neutral.
Size. Your size relates to whatever creature you were before being cursed.
Speed. Your base walking speed is 30 feet.
Darkvision. Darkness becomes dim light, and dim light becomes bright light. Everything, even in bright light, is seen in a shade of grey.
Unrest. Instead of the usual 8 hours, you may spend 4 hours simply staring blankly as a long rest. During this time you are aware of your surroundings but must roll a wisdom saving throw (DC10) to break out of your unrest early.
Respawn. As an action, you may cause your body to become completely lifeless, allowing your soul to leave it completely. You then reform your body after 1d4 hours in any location chosen by the DM (who is acting as the powerful entity that cursed you). You may roll a contested charisma against the entity if you wish to choose where you spawn. You must finish a long rest before being able to do this again. This also occurs should you drop below 0HP.
Magic Mouth. Your voice ignores magical silence of any level, and you may speak even if your mouth has been covered.
Disgusting Image. For every year you have been a Doomed Undead, you gain a negative 1 to any charisma checks with most people (to the DM's discretion) if they can see your face or large portions of exposed skin. This effectively makes it impossible to properly socialise after a point.
Permanent Undeath. If a Dispel Magic is cast on you, roll a constitution saving throw against their spell save DC or be rendered "unconscious", awaking after 1d4 rounds.
Cursed Body. You have disadvantage with all attacks.
Languages. You can speak, read, and write Common and one other language of your choice.
Undeath Acceptance
Undead Kin. Undead will ignore you unless attacked, at which point all undead within 120ft become aware of you.
Poisoned Body
Spread Poison. You touch a consumable, instilling it with your poisonous blood. If consumed by a creature, it must roll a constitution saving throw against a DC equal to your overall level. On a failure, they take 2d6 poison damage or half as much on a success. You may taint 6kg of food or 6L of fluid per long rest.
Magic Retardant
Dispel Magic. You may cast the spell Dispel Magic once per long rest at 3rd level.
True Undying
Persistence. If you fall below 1 HP, you remain conscious but unable to move or act other than to speak.
Random Height and Weight
Base Height | Height Modifier* | Base Weight | Weight Modifier** |
---|---|---|---|
′ ″ | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
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