Dog (Fallout Supplement)

This page is for the creature-type Dog. For the character race, see Dogs_(Fallout_Supplement)

Dog, DomesticDog, Wild
Size and Type: Small Animal(Quadruped)Small Animal(Quadruped)
Hit Dice: 2d8+4 (13 hp)3d8+6 (19 hp)
Mas: 1315
Initiative: +3+2
Speed: 40 ft40 ft
Defense: 14(+3 Dex, +1 Natural), touch 13, flat-footed 1115(+2 Dex, +3 Natural), touch 12, flat-footed 13
Base Attack/Grapple: +1/-2+3/+1
Attack: +2 Melee (1d6+1, Bite)+5 Melee (1d6+2, Bite)
Full Attack: +2 Melee (1d6+1, Bite)+5 Melee (1d6+2, Bite)
Space/Reach: 5 ft by 5 ft/5 ft5 ft by 5 ft/5 ft
Special Qualities: Scent, Low-light visionScent, Low-light vision
Saves: Fort +2, Ref +4, Will +1Fort +3, Ref +3, Will +1
Abilities: Str 12, Dex 17, Con 12, Int 3, Wis 12, Cha 8Str 14, Dex 15, Con 14, Int 2, Wis 10, Cha 5
Skills: Jump +3, Listen +5, Spot +5, Survival +2 (+6 when tracking)Jump +6, Listen +5, Spot +5, Survival +4 (+8 when tracking)
Feats: Alertness, TrackAlertness, Track
Possessions: NoneNone
Organization:
Challenge Rating: 12
Allegiances: Caretaker(s)Pack(if any)
Advancement: NoneNone
Level Adjustment: NoneNone

Dogs are a favored pet for traveling merchants and scavengers, as they provide both companionship and protection.

Dogs are quadrupedal canines that can run at incredible speeds allowing them to chase down prey. While running, they use their long tails to keep their balance.

Combat

They are carnivorous, with sharp teeth designed to rip into the flesh of an animal. Dogs are usually encountered in packs. To low level characters, this could mean trouble since they can easily overwhelm the player and surround them. To higher level characters, they are little more than a nuisance. They can be difficult to put down as a result of their erratic and quick running patterns.



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gollark: Mine is still more compact.
gollark: I prefer my version, it's terser and loses those ugly "points".
gollark: Generated via a short Python script.
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gollark: Too much work.
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