Wizard (Skraal Substitution Level)

Skraal Wizard Substitution Levels

Note: Only pureblood Skraal are eligible for these, not Half-Skraal. Skraal Wizards rarely take familiars (most of which would have difficulty surviving in the Skraal homelands), instead gaining improved access to spells that aid survival in harsh environments. As merely adding the spells to his/her spellbook would not be a significant advantage to a Wizard (who has no limits on spells known, but is more limited than a Sorcerer on spells per day), I've also given them dedicated bonus spell slots that can only be used to prepare these spells.

1st level: A Skraal Wizard may choose not to take a familiar (as a Wizard: a familiar can still be gained by other means, such as taking a level in another class that offers one) and Sorcerer levels will not normally count towards familiar advancement. Instead the spell Endure Elements is added to his/her spellbook, and the Wizard gains one extra 1st level spell slot per day that can only be used to prepare this spell.

3rd level: Skraal Wizards who chose the Endure Elements option at 1st level, and are still advancing as Wizards, may add Resist Energy to their spellbooks, and they gain one extra 2nd level spell slot per day that can only be used to prepare this spell.

5th level: Skraal Wizards who chose the Endure Elements option at 1st level, and are still advancing as Wizards, may add Create Food and Water to their spellbooks, and they gain one extra 3rd level spell slot per day that can only be used to prepare this spell.

7th level: Skraal Wizards who chose the Endure Elements option at 1st level, and are still advancing as Wizards, may add Secure Shelter to their spellbooks, and they gain one extra 4th level spell slot per day that can only be used to prepare this spell.



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