Divine Punishment (5e Spell)

You call to the heavens to your god and slam your hands onto the ground beneath you, sending out a shock wave of holy flames scorching your foes, dealing 4d10 (plus your charisma modifier) in a 15 foot radius around yourself. In addition to this it sends out a loud explosive non-lethal shock wave 200 feet around the center point of the initial explosion. The opponent must make a dexterity saving throw. On a failed save they are blasted back 15 feet, If the saving throw is a single digit number they will also be knocked prone. On a successful save they will only be blown back 5 feet. This attack will use all of your actions not including movement and uses your highest spell casting level.

Divine Punishment
4th-level Evocation
Casting time: 1 action, 1 bonus action and only once per long rest.
Range: Self 15 feet Radius
Components: None needed
Duration: Instantaneous

At Higher Levels. This attack does not use spell slots, However it will automatically be used on your highest spell casting level. And for each level higher then 2nd, add 1d10 holy flame damage. Additional 1d10 can also be placed when using this move on fiends, undead, or anything unholy and of chaos alignment.



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