Divine Intervention (5e Spell)
When a creature within range that you can see makes an attack roll against an ally, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed roll, the creature has disadvantage against any target other than you until the start of its next turn.
2nd-level Enchantment | |
Casting time: | Reaction |
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Range: | 30feet |
Components: | Holy Symbol |
Duration: | 1 round |
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