Divine Flame (3.5e Feat)
Divine Flame [Divine]
3e Summary::You can channel energy to sheath your weapon with sacred or profane flame.
Prerequisite: Cha 13, Ability to turn or rebuke undead
Benefit: By spending one of your turn or rebuke undead attempts, you can sheath your weapon with sacred or profane flame for a number of rounds equal to your Charisma bonus. If you channel positive energy, your weapon is sheathed in white flames that inflict +1d6 points of sacred damage against evil opponents. If you channel negative energy, you weapon is sheathed in black flames that inflict +1d6 points of profane damage against good opponents instead. These flames do not give off heat or ignite flammable objects, though sacred flames give off light equal to a torch. The sacred or profane damage inflicted by Divine Flame is unaffected by protection from elements and similar spells and abilities.
- Revised by the Netbook of Feats Review Board
- --
- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
Property:3e NBoF Rating::4.20 | 4.00 | 4.25 | 4.25 | 4.00 | 4.50 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats
→ Divine Feats
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.