Dire Stingray (4e Creature)

Regular Stingrays are timid creatures that only attack if provoked. However, Dire Stingrays are violent, solitary creatures that will attack anything that trespasses into its claimed territory.

Dire stingrays are completely gray with perfectly spherical eyes which glow orange in areas of low light. They have 2 rows of 10 sharp fangs and bone protrusions running down their spine, their tail is typically 8-16 inches long and are wickedly barbed.

Lore

A Character knows the following information with a successful Nature skill check

DC 10: Dire Stingrays can be found in nearly every aquatic environment, however they prefer warm tropical climates

DC 15: At a very young age, Dire Stingrays seek out undersea formations such as coral reefs and undersea caves, which they will settle in for life, and feed on anything that swims by its chosen home, if other dire stingrays attempt to trespass, they are chased away with intimidating glares, and are violently maimed as a last resort

DC 18: During mating season, Dire Stingray males will compete for females in all out death matches in which each would whip the other with their tail until one of them would die, with the winner earning the female. Long tails are considered a sign of fitness and desirable

Encounters

Dire Stingrays are extremely hostile and solitary, preferring to be alone, and is such when encountered

Dire Stingray

Dire Stingray
Level 8 Soldier
Medium Natural Beast (Aquatic)
XP 350
HP 86; Bloodied 43 Initiative +7
AC 24; Fortitude 15, Reflex 13, Will 14 Perception +6
Speed Swim Speed 8 Low-Light Vision
Traits
Frightening Gaze ♦ Aura 1
Any creatures caught in the aura suffer a -1 penalty to attack rolls
Standard Actions
Dire Bite ♦ At-Will
Attack: Melee 1 (one creature); +13 vs AC
Hit: 2d6 + 9 damage and the target is marked until the end of the dire stingray's next turn.
Tail Sting ♦ At-Will
Attack: Melee 3 (one creature); +13 vs AC
Hit: 2d6 + 5 damage and target takes ongoing 5 poison damage (save ends); First Failed Save: The target is immobilized (save ends)
Tail Flurry ♦ Recharge
Effect: The dire stingray makes three tail sting attacks
Skills Stealth +12
Str 15 (+6) Dex 16 (+7) Wis 5 (+1)
Con 15 (+6) Int 4 (+1) Cha 6 (+2)
Alignment Unaligned Languages -
Equipment
Ixitxachti by Ben Wootten at deviantArt

Dire Stingray Tactics

A Dire Stingray will wait until a creature or creatures trespass on their territory where it will try and catch as many as it can with its frightening gaze,where after it will use tail flurry and proceed to attack with tail sting. If they retreat it will rapidly pursue them and repeat the tactic


Back to Main Page 4e Homebrew Creatures Level 8

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