Dire Cat (3.5e Creature)
DIRE CAT
Dire House Cat | |
---|---|
Size/Type: | Small Animal |
Hit Dice: | 3 (d8) (16 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: | +2/-2 |
Attack: | Claw +6 melee (1d3) |
Full Attack: | 2 claws +6 melee (1d3) and bite +4 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | pounce, rake 1d3 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +4, Ref +6, Will +2 |
Abilities: | Str 11, Dex 17, Con 12, Int 2, Wis 13, Cha 9 |
Skills: | Balance +11, Climb +7, Hide +13, Jump +11, Listen +7, Move Silently +9, Spot +5 |
Feats: | Stealthy, Weapon Finesse Multiattack |
Environment: | Temperate plains / Forests |
Organization: | Domesticated or solitary |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
The statistics presented here describe a (quite big and not so common) housecat.
COMBAT
Cats prefer to sneak up on their prey. Though the dire cat can stalk prey bigger than itself when hungry, they avoid humanoids.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks when it is higher. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
SEE WIKIPEDIA ENTRY: Cat
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