Digestive Versatility (3.5e Trait)

Digestive Versatility [General]

3e Summary::While the character can eat a wider range of foods, even those of questionable freshness, the results at the other end can be disturbing.
Benefit: The character gains a +4 bonus to resisting the effects of ingested toxins, poisons, etc.
Drawback: At any time when the character makes a critical failure on any roll, there is a 1 in 6 chance that in addition to the normal effects, the character has lost control of his bowels. If the critical failure is for a save against a fear effect, the involounary defecation is automatic. Until the character gets a chance to clean himself up, he causes any humanoid who can smell standing within 10 ft. to be sickened & suffers a -4 penalty to all Charisma-linked skills. Furthermore, anyone tracking him by scent gets a +4 bonus to Survival checks.
Normal: Characters get ill effects from eating things that are bad for them, but rarely crap themselves.
Roleplaying Ideas: Sure, you can eat that steak that has been sat in the sun for the last month, but make sure the caster has access to a Cleanse spell first...

Back to Main Page 3.5e Homebrew Character Options Traits

gollark: https://meta.stackexchange.com/questions/334248/an-update-to-our-community-and-an-apology?cb=1
gollark: Wow, the SE "apology" hit 1121 downvotes now!
gollark: Reddit is down. Mankind appears to be doomed.
gollark: ++fortune can get you a fortune too!
gollark: It came from the `fortune` thing I have in my fish profile.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.