Diamond golem

DIAMOND GOLEM Large construct Str Dex   Con Int Wis Cha 26(+8) 9(-1) 22(+6) 4(-3) 12(+1) 1(-5) Damage resistances: all nonmagical damage NOT made with adamantine attacks Damage immunities: fire, poison, psychic, radiant, acid; bludgeon, piercing and slashing from nonmagical attacks. Condition immunities: Charmed, exhausted, frightened, paralyzed, stunned, petrified, poisoned. Senses: darkvision 120 ft., passive perception 11 Langueges: understands the langueges of its creator but cant speak Challenge: 24(62.000xp)

This page is not formatted correctly. Reason: does not use the 5e creature preload.


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

REFLECT. If the golem would take radiant damage instead Real 5d6 radiant damage to all creatures within 10 ft. of the golem. SIEGE MONSTER. The golem deals double damage to objects and structures. MAGIC RESISTANCE. The golem has advantage on saving throws and other magical effects. MAGIC WEAPONS. The golems weapons are magical.

             ATTACKS

Multiattack: The golem makes two attacks. Slam: Mellee weapon attack: +15 to hit. Reach 5 ft., one target. Hit: 44(8d8+8) bludgeon damage. Light burst (recharge 5-6): The golem must be in bright light to use this attack. Same effect As REFLECT except that it doesnt need to take damage to use it an that the damage is 55(10d10).

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.