Diamond golem
DIAMOND GOLEM Large construct Str Dex Con Int Wis Cha 26(+8) 9(-1) 22(+6) 4(-3) 12(+1) 1(-5) Damage resistances: all nonmagical damage NOT made with adamantine attacks Damage immunities: fire, poison, psychic, radiant, acid; bludgeon, piercing and slashing from nonmagical attacks. Condition immunities: Charmed, exhausted, frightened, paralyzed, stunned, petrified, poisoned. Senses: darkvision 120 ft., passive perception 11 Langueges: understands the langueges of its creator but cant speak Challenge: 24(62.000xp)
REFLECT. If the golem would take radiant damage instead Real 5d6 radiant damage to all creatures within 10 ft. of the golem. SIEGE MONSTER. The golem deals double damage to objects and structures. MAGIC RESISTANCE. The golem has advantage on saving throws and other magical effects. MAGIC WEAPONS. The golems weapons are magical.
ATTACKS
Multiattack: The golem makes two attacks. Slam: Mellee weapon attack: +15 to hit. Reach 5 ft., one target. Hit: 44(8d8+8) bludgeon damage. Light burst (recharge 5-6): The golem must be in bright light to use this attack. Same effect As REFLECT except that it doesnt need to take damage to use it an that the damage is 55(10d10).