Demon Hunter (4e Class)
Demon Hunter
“ | You wield the terrible, arcane powers of the Legion, utilizing its raw destructive power to enhance your natural abilities. | ” |
Class Traits |
Role: Striker. Demon Hunters use two melee weapons and ranged arcane powers to deal damage and control the battlefield. |
Power Source: Arcane, Psionic. Demon Hunter's rely inherently on their arcane and psionic powers to inflict damage to their targets or enhance their melee attacks. |
Key Abilities: Dexterity, Charisma, Constitution |
Armor Proficiencies: Cloth, Leather, Hide |
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged |
Implements: Ki Focus |
Bonus to Defense: +1 Reflex, +1 Will |
Hit Points at 1st Level: 12 + Constitution score |
Hit Points per Level Gained: 5 |
Healing Surges per Day: 8 + Constitution modifier |
Trained Skills: Arcane. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics (Dex), Arcane (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex) |
Build Options: Chaos Hunter, Chaos Fury |
Class Features: Demon's Blood, Two-weapon fighting, Chaos Magic, Demon's Power, Demon's Bane |
Demon Hunter Overview |
Characteristics: The Demon Hunter is both a melee and ranged striker, utilizing two-weapon melee attacks and psionic ranged attack powers for a blend of many styles of attacks. As a striker, their primary emphasis is on dealing damage and protecting their allies, but their unique abilities lend to aiding them in controlling the battlefield, as well. |
Religion: While Demon Hunters hold no specific religion, their allegiance to the Dark Forces of the world typically lend them to darker or more evil oriented gods, although they typically do so for moral reasons. |
Races: As they primarily favor Dexterity and Charisma, their race inherently favors the Changeling, Drow, Revenant, and Dark Elf (4e Race) which have a bonus to both Dexterity and Charisma. Due to their primary ability scores, they favor Dexterity based races such as the Half-Orc, Eladrin, Elf, Githzerai, Gnome, Halfling, Human, Shadar-Kai, Shifter, Thri-Keen and Wilden due well due to their high dexterity score. Charisma based races, such as the Tiefling or Half-elves fit the role characteristically, although they do slightly less damage due to lacking Dexterity as a primarily ability. |
Creating a Demon Hunter
- Ability Scores
Your primary ability score should be Dexterity, with your secondary ability being Charisma. As Dexterity is used as the primary ability for all of your attack powers, it is essential to have a high dexterity score, with 18/20 recommended. An 18/18 split can be used if you want your character to be equally good at both Dexterity and Charisma oriented powers, with Charisma based powers leaning towards better utility and Dexterity leaning towards power. Since all of your powers allow you to use Charisma as extra damage on an attack, both are important abilities to have, as the class primarily needs these two abilities in order to deal damage and receive bonuses from special effects. Constitution is used for some abilities, but to a far lesser extent than either Dexterity or Charisma.
- Feats
Feats which grant a bonus to wielding two weapons, one-handed weapons as well as defensive feats or magical powers are recommended. As a melee striker, good defensive feats allow you to take more damage which is inevitable at close range, while feats that boost arcane or ranged powers can be useful for dealing damage at a distance. Dual implement expertise will allow you to boost your damage with spells when wielding two implements, and works synergistically with dual wielding. Psychic oriented feats, to boost psychic damage can also be useful for the Demon Hunter, as most of your powers also deal psychic damage. Class specific feats, such as Tainted Blood (4e Feat) and Demon Sense (4e Feat) can also be useful for the Demon Hunter.
- Equipment
Leather or Hide armor, and two one-handed melee weapons or a dual-weapon, as well as a ki focus are the basic forms of equipment you will need. As a class intended to use dual wielding, two melee weapons or a double-weapon are essential. Equipment which boosts melee powers, such as Iron Armbands of Power, or items that boost arcane or spell powers are also useful to help boost damage, which is naturally more important for the Demon Hunter as a striker. Double weapons, such as using Multiclassing with the Spiked Chain Training and wielding a spiked chain, can be used instead of using one-handed melee weapons.
- Implement Bonus
When you wear or hold your Ki Focus, you can add its enhancement bonus to the attack rolls and the damage rolls of powers that have the implement keyword. You can also add its enhancement bonus to the attack rolls and the damage rolls of weapon attacks you make using a weapon with which you have proficiency.
You can also use a weapon as an implement if you are proficient with that weapon. When wielding the weapon as an implement, the weapon's characteristics-proficiency bonus, damage die, and weapon properties like Defensive or High Crit are irrelevant to your implement powers. Only the weapon's enhancement bonus applies to implement rolls.
If you have both an implement and a magic weapon, you choose before you use an attack power whether to draw on the magic of the implement or the weapon. Your choice determines which enhancement bonus, critical hit effects, and magic item properties and powers you can apply to that power. You can't, for example, use the enhancement bonus of implement and the critical hit effect of your magic weapon with the same attack.
Demon Hunter Class Features
You gain Demon's Blood, Two-weapon fighting, Chaos Magic, Demon's Power, and Demon's Bane.
Demon's Blood
You ignore light cover and all concealment penalties. Furthermore, you can see in complete darkness, gain Darkvision, and gain a +5 bonus to perception rolls to finding hidden enemies or when opposing stealth checks, and as well can make a roll against an opposing creature's stealth skill to see invisible targets. You qualify as a demon creature for the purpose of meeting prerequisites. As a demon, your unnatural senses gift you with knowledge of the world around you, and allow you to shift time and space to your advantage.
Two-Weapon Fighting
You gain Two-Weapon Defense as a bonus feat, even if you don't meet the prerequisites. In addition, you can use a one-handed melee weapon in your offhand as if it were an offhand weapon.
Chaos Magic
Whenever you hit with an attack, you gain a +1 bonus to attack rolls until the end of your next turn. This effect can only apply once per round.
Demon's Power
When you successfully hit a target with an attack, you can add your Charisma modifier as extra damage to the damage roll. However, you can only apply this effect to one creature you hit per round; at level 11, you can apply this effect to two creatures. If you spend an action point to make an attack, you may add your charisma modifier damage to that attack as well, even if you have already used this power that turn. At level 11 the damage increases to your Charisma modifier +2, and at level 21 increases to your charisma modifier +4.
Demon's Bane
You gain the "Chaos Blade" at-will power, in addition to your two at-will powers at level 1.
Heroic Demon Hunter
Level | Feats Known | Class Features and Powers |
---|---|---|
1 | 1 | Demon's Blood
Two-weapon fighting Chaos Magic Demon's Power Demon's Bane |
2 | +1 | Utility Power |
3 | ||
4 | +1 | Ability score increase |
5 | ||
6 | +1 | Utility Power |
7 | ||
8 | +1 | Ability score increase |
9 | ||
10 | +1 | Utility Power |
Level 1: Chaos Blade
You gain the "Chaos Blade" Demon Hunter at-will power.
Level 1: At-Will Powers
Benefit: You gain two of the following powers.
Level 1: Powers
Benefit: You gain one of the following encounter and daily powers or another Demon Hunter power of the same level.
Level 2: Utility Power
Benefit: You gain one of the following or other Demon Hunter utility powers of the same level.
Level 3: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 4: Ability Score Increase
Your constant training hones your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 5: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level.
Level 6: Utility Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 7: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 8: Ability Score Increase
You reap the reward of constant challenge by increasing your physical and mental well-being.
Benefit: You increase two ability scores of your choice by 1.
Level 9: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Twisting Blades, Burning Hunger, Vanquish, Bloodshed
Level 10: Utility Power
Benefit: You gain one of the following powers.
Paragon Demon Hunter
Level | Feats Known | Class Features and Powers |
---|---|---|
11 | +1 | Ability score increase Paragon Path Features Paragon Path Power |
12 | +1 | Paragon Path Power |
13 | ||
14 | +1 | Ability score increase |
15 | ||
16 | +1 | Paragon Path Feature |
17 | ||
18 | +1 | Ability score increase |
19 | ||
20 | +1 | Paragon Path Power |
Level 11: Ability Score Increase
Your improved physical and mental prowess highlights your entrance into the paragon tier.
Benefit: Each of your ability scores increases by 1.
Level 11: Paragon Path Features
Benefit: You gain the level 11 features of your chosen paragon path.
Level 11: Paragon Path Power
Benefit: You gain the level 11 power of your chosen paragon path.
Level 12: Paragon Path Power
Benefit: You gain the level 12 power of your chosen paragon path.
Level 13: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 14: Ability Score Increase
Each new challenge only makes you stronger in body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 15: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Nemesis, Everlasting Hunt, Warlord, Eradication
Level 16: Utility Power
Benefit: You gain on of the following utility powers or another Demon Hunter power of the same level. Infusion, Chaos, Scourge, Synergy, Firestone
Level 17: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 18: Ability Score Increase
You are a true paragon of physical and mental perfection.
Benefit: You increase two ability scores of your choice by 1.
Level 19: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Infernal strike, fel saber, mind flay, blood fang
Level 20: Paragon Path Power
Benefit: You gain the level 20 power of your chosen paragon path.
Epic Demon Hunter
Level | Feats Known | Class Features and Powers |
---|---|---|
21 | +1 | Ability score increase Epic Destiny Feature |
22 | +1 | |
23 | ||
24 | +1 | Ability score increase Epic Destiny Feature |
25 | ||
26 | +1 | Epic Destiny Power |
27 | ||
28 | +1 | Ability score increase |
29 | ||
30 | +1 | Epic Destiny Feature |
Level 21: Ability Score Increase
You are an epic hero now, and your physical and mental acuity exceed all mortal limits.
Benefit: Each of your ability scores increases by 1.
Level 21: Epic Destiny Feature
Benefit: You gain the level 21 feature of your chosen epic destiny.
Level 22: Utility Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level Bane, Supremacy, Corruption, Fel Shrieker
Level 23: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 24: Ability Score Increase
The threats of the epic challenges you face are countered by the perfection of your body and mind.
Benefit: You increase two ability scores of your choice by 1.
Level 24: Epic Destiny Feature
Benefit: You gain the level 24 feature of your chosen epic destiny.
Level 25: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Momentum, Legionwrath, Barrage, Ravage
Level 26: Epic Destiny Power
Benefit: You gain the level 26 power of your chosen epic destiny.
Level 27: Encounter Power
Benefit: You gain on of the following encounter powers or another Demon Hunter power of the same level.
Level 28: Ability Score Increase
Training, practice, and experience have molded your abilities. Even as you near your final destiny, you continue to hone your talents for the tests you will soon face.
Benefit: You increase two ability scores of your choice by 1.
Level 29: Daily Power
Benefit: You gain on of the following daily powers or another Demon Hunter power of the same level. Obliteration, Cry Havoc, Shattered Souls, Mind Sear
Level 30: Epic Destiny Feature
Benefit: You gain the level 30 feature of your chosen epic destiny.
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