Demand Duel (5e Spell)

You attempt to compel a creature into fighting you one-on-one. A creature you can see within range must succeed on a Charisma saving throw, or be drawn to fight only you. For the duration, the affected creature has disadvantage on attack rolls against creatures other than you.

This material is published under the OGL
Demand Duel
1st-level enchantment
Casting time: 1 bonus action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute

If the creature attempts to move more than 30 feet away from you, it must succeed on a Charisma saving throw. if it fails, it can't attempt to move further away than this until the start of its next turn.

The spell ends immediately if any of the following criteria are met:

  • You target a creature other than the target with an attack, a harmful spell, or another offensive action.
  • A creature friendly to you damages or otherwise harms the target.
  • Your turn ends while you are more than 30 feet away from the target.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, you have advantage on any Constitution saving throw made to maintain concentration on this spell.



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