Deities and Pantheons (Blashyyrk Supplement)
In Blashyyrk, clerics are able to worship whole pantheons of gods, rather than being restricted to only one, if they wish to do so. The peoples of the world for the most part follow the Asgardian Pantheon.
Pantheons
Asgardian Pantheon
Name | Domains | Rank | Alignment | Favoured Weapon | Porfolio |
---|---|---|---|---|---|
Odin | Air, Knowlege, Magic Travel, Trickery, War | G | NG | Shortspear | Knowlege, magic, supreme, war, wisdom |
Aegir | Death, Destruction, Evil, Strength, War | I | NE | Greatclub | Sea, storms |
Balder | Good, Healing, Knowledge | I | NG | Greatsword | Beauty, light, poetry, rebirth |
Forseti | Knowlege, Protection, Strength | I | N | Longsword | Justice, war |
Frey | Air, Good, Plant, Sun | G | NG | Greatsword | Agriculture, fertility, harvest, sun |
Freya | Air, Charm, Good, Magic | I | NG | Longsword | Fertility, love, magic, vanity |
Frigga | Air, Animal, Community, Knowlege | G | N | Natural weapons | Birth, fertility, love |
Heimdall | Good, Law, War | I | LG | Longsword | Watchfulness, sight, hearing, loyalty |
Hel | Death, Destruction, Evil | I | NE | Longsword | Underworld, death |
Hermod | Chaos, Luck, Travel | D | CN | Rapier | Luck, communication, freedom |
Loki | Chaos, Destruction, Evil, Trickery | G | CE | Dagger | Thieves, trickery, murder |
Njord | Air, Good, Water | I | NG | Longspear | Commerce, sea, wind |
Odur | Chaos, Fire, Sun | D | CG | Bastard sword | Light, sun, travel |
Sif | Chaos, Good, War | L | LG | Longsword | War, dueling |
Skadi | Destruction, Earth, Strength | L | N | Greataxe | Earth, mountains |
Surtur | Evil, Fire, Law, Strength, War | I | LE | Longsword | Fire, war |
Thor | Chaos, Good, Protection, Strength, War, Weather | G | CG | Warhammer | Storms, thunder, war, protection, strength |
Thrym | Chaos, Earth, Evil, Strength, War | L | N | Greataxe | War, cold, giants |
Tyr | Law, Protection, War | I | LN | Longsword | Courage, trust, strategy |
Uller | Chaos, Protection, Travel | L | CN | Longbow | Archers, hunting, winter |
Class | Deities (Alignment) |
---|---|
Bard | Balder(NG), Freya(NG), Hermod(CN), Odin(NG) |
Barbarian | Odur, Sif, Skadi, Thor, Thrym, Uller |
Cleric | Any |
Druid | Frey(NG), Frigga(N), Odur(CG), Skadi(N), Uller(CN), Hel(NE) |
Fighter | Freya(NG), Heimdall(LG), Odin(NG), Sif, Surtur(LE), Thor(CG), Thrym, Tyr(LG) |
Knight | Heimdall(LG), Tyr(LN), Surtur(LE) |
Mage | Balder(NG), Freya(NG), Hermod(CN), Odin(NG) |
Ranger | Balder(NG), Freya(NG), Hermod(CN), Odin(NG) |
Rogue | Balder(NG), Freya(NG), Hermod(CN), Loki (CE) |
Asgardian Pantheon Domain
- The Asgardian deities are tied to War, Trickery, and Foresight.
- Special: Once per day, the Cleric may, as an immediate action, make an attack against a target that has attacked him and dealt damage. He must do so immediately. He makes a melee attack roll against that target. The target must be within melee range. If he hits, he deals an extra amount of damage equal to the damage that he took from the attack that triggered this attack.
- Special: The Cleric gains a +2 bonus to all Hide, Move Silently, and Bluff checks, and adds those skills to his skill list.
- Special: The Cleric gains a +2 bonus to all Knowledge checks.
Spell Level | Domain spells |
---|---|
1 | Magic Weapon, Disguise Self, Identify |
2 | Spiritual Weapon, Invisibility, Augury |
3 | Magic Vestment, Nondetection, Cure Serious Wounds |
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