Deep Diviner (4e Paragon Path)

One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Deep Diviner

I am a master of the earth; the underdark is my dominion!

Prerequisite: Arcane Power Source

As a deep diviner you are a master of the earth. You know the secrets of the underdark intimately, and thus you can control the considerable power of the underdark to destroy your enemies. You can hear the whispers of the underdark, and thus you may seem to be omniscient. Though this is not entirely true, it is a misapprehension you may like to encourage; for fear of your knowledge may grant you more power.

Deep Diviner Path Features

A deep diviner.
Meld into Stone (11th Level): When you spend an [[4e Index (4e Other)#action point|action point]] to take an extra action, you can [[4e Index (4e Other)#Teleport|teleport]] 3 squares as a [[4e Index (4e Other)#Free action|free action]].
Secrets of Stone (11th Level): Once per round, you gain a +1 [[4e Index (4e Other)#Bonuses and Penalties|bonus]] to either a single [[4e Index (4e Other)#Attack roll|attack roll]], [[4e Index (4e Other)#Damage roll|damage roll]] or [[4e Index (4e Other)#Skill check|skill check]] of your choice.
Wrath of Stone (16th Level): When you become first [[4e Index (4e Other)#bloodied|bloodied]] in an encounter, the rock around you lashes out at all enemies within 10 squares of you, dealing 5 + your [[4e Index (4e Other)#Ability scores|Charisma]] [[4e Index (4e Other)#Ability modifiers|modifier]] damage to each of them.


Crystalline Wrath Deep Diviner 4e Power Type::Attack 11
With a gesture, you cause jagged spikes of crystal to force themselves out of the earth, spearing your foes.
4e Power Usage::Encounter  Arcane
4e Power Action Type::Standard Action Area burst 2 within 10 squares
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 4d6 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.

Wall of Stone Deep Diviner 4e Power Type::Utility 12
You raise your hand, and a wall of stone bursts out of the earth.
4e Power Usage::Encounter  Arcane, Cunjuration
4e Power Action Type::Minor Action Area wall 8 within 10 squares
Effect: You create a 2 square high wall of rock that blocks line of sight and movement.

Earthquake Deep Diviner 4e Power Type::Attack 20
The earth shakes and fissures open in the rock.
4e Power Usage::Daily  Arcane
4e Power Action Type::Standard Action Close burst 20
Target: Each creature in burst
Attack: Intelligence, Wisdom or Charisma Vs. Reflex
Hit: 3d8 + Intelligence, Wisdom or Charisma modifier damage.
Special: You must use the highest of your Intelligence, Wisdom and Charisma modifiers for all attack and damage rolls made as part of this power.



Back to Main Page 4e Homebrew Classes, Paragon Paths, and Epic Destinies Paragon Paths
Back to Main Page 4e Homebrew Sourcebooks Arachonomicon; the Book of Spiderkind Classes

gollark: The only intensive thing I actually do is Minecraft servers occasionally and video transcoding.
gollark: Computers are quite fast now, so osmarks.tk at least is mostly constrained by available network bandwidth rather than CPU speed.
gollark: ... no.
gollark: Much faster than electron.
gollark: just use node.js™™™
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.