Deathwatch (5e Spell)

Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).

Deathwatch
1st-level necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: 10 minutes

Deathwatch sees through any spell or ability that allows creatures to feign death. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.


Back to Main Page 5e Homebrew Spells Cleric

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.