Death Knight Minions (4e Creature)
Minions of the Death Knight (4e Class). Death Knight minions have their health based on a Fraction of the Death Knight's, and do damage based on their ability modifiers. Their defenses and skill bonuses also improve by the Death Knight's, or 1/2 the Death Knight's level. Any armor enhancement bonuses you receive from your equipment are also added to the minion's defense bonuses. Minions gain your implement enhancement bonus to attack rolls; as your weapon can serve as an implement, this bonus can be the equivalent of your weapon. They do not however gain any special effects from your weapon or implement when attacking, just the enhancement bonus to attack rolls. Minions are a vital part of the Death Knight's damage, being roughly on par with the Ranger or Warlock in regards to how much damage they add to your overall damage per turn. Minions however attack separately from the Death Knight, so their extra damage is not added directly to Death Knight attacks.
Minion movements, attacks and actions do not count against the Death Knight's, so you can attack with both the Death Knight and minion powers each turn. This can be used to attack the same creature, or attack multiple creatures. Minions attack with the Death Knight's Strength ability modifier, rather than their own, however they do not add the strength ability as extra damage on their damage rolls. There are two classes of minions, Ordinary Minions and Special Minions. Ordinary Minions can be summoned normally with the "Summon Minion" power, while Special minions can only be summoned by the use of special powers. The Health of each minion is represented as a fraction of the Death Knight's, so for example Ghouls have "1/2 Death Knight" for HP, which would indicate that the Ghoul has half the maximum hitpoints of the Death Knight, while the Zombie has 3/4 and so on. Minion's also use other Death Knight attributes, such as initiative, perception and resistances, which is represented by the term "Death Knight" in and the appropriate modifier.
Ordinary Minion List
- Ghoul
- Zombie
- Warhorse
- Abomination
Special Minion
- Infernal
- Doomguard
- Patchwork Horror
- Vrykul
- Protodragon
Ghoul
Ghouls deal 1d4 damage, which increases to 2d4 at level 11, and 3d4 at level 21. They don't contribute much individually to the Death Knight's power, however, when choosing the Ghoul option you can summon two ghouls at a time while only qualifying as 1 ghoul, giving Death Knights the ability to do twice the damage, and attack three separate creatures. Ghoul's movements, attacks and actions do not count against the Death Knight's, so you can attack with both the Death Knight and minion powers each turn. This can be used to attack the same creature, or attack multiple creatures. Ghouls attack with the Death Knight's Strength ability modifier, rather than their own, however they do not add the strength ability as extra damage on their damage rolls. However, Ghouls roll skills using their own attributes.
ZombieZombies deal 1d10 damage with their melee basic attack, which increases to 2d10 at level 11 and 3d10 at level 21. Zombies movements, attacks and actions do not count against the Death Knights, so you can attack with both the Death Knight and minion powers each turn. This can be used to attack the same creature, or attack multiple creatures. Zombies attack with the Death Knight's Strength ability modifier, rather than their own, however they do not add the strength ability as extra damage on their damage rolls. However, Zombie's roll skills using their own attributes.
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