Dance Fever (5e Disease)

Dance Fever

Dance fever is a disease that causes those afflicted to dance uncontrollably. It incubates in water, but it can also survive in other liquids, such as wine or fruit juice.
When a humanoid creature drinks a liquid that is contaminated with the disease, the creature must succeed on a DC 11 Constitution saving throw or become infected.
It takes 1d4 hours for dance fever's symptoms to manifest in an infected creature. Symptoms include a strange desire to dance and muscle spasms. The infected creature suffers one level of exhaustion, and it will dance whenever it is able to. A dancing creature must use half its movement to dance and has disadvantage on Dexterity saving throws and attack rolls. As an action, the creature can make a DC 11 Constitution saving throw to regain its composure. If it succeeds on the saving throw, it doesn't have to dance again for 1 hour.
At the end of each long rest, an infected creature must make a DC 11 Constitution saving throw. On a failed save, the character gains one level of exhaustion. On a successful save, the character's exhaustion level decreases by one level. If a successful saving throw reduces the infected creature's level of exhaustion below 1, the creature recovers from the disease.


Back to Main Page 5e Homebrew Diseases

gollark: > inputs longer string> program goes crazy
gollark: f i b o n a c c i
gollark: Besides, this is slower.
gollark: I mean, this is a full program...
gollark: ```haskell#!/usr/bin/stack{- stack --resolver lts-12.13 --install-ghc runghc --package Hclip --package deepseq-}import Data.Charimport Control.DeepSeqimport System.Hclipevaluate x = x `deepseq` xmain = do input <- evaluate <$> getContents let text = concatMap toFib $ zip input [0..] setClipboard text putStr textfibs :: [Int]fibs = 0 : 1 : zipWith (+) fibs (tail fibs)toFib :: (Char, Int) -> StringtoFib (c, i) = replicate (fibs !! i) ' ' ++ [c, "\n"]```
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.