Dakor Races (D20 Modern Race)
Ae'Dakor
the Ae'Dakor are the Third Caste of the Dakor Empire. they are agile and perceptive, yet lacking in physical power.
Racial Traits
- +4 Dexterity, -2 Strength, -2 Constitution, +2 Wisdom
- Medium Humanoid (Dakor).
- Ae'Dakor base land speed is 40 ft.
- Darkvision.
- +2 racial bonus on Tumble, Balance, and Climb checks.
- an Ae'Dakor my us their dexterity modifier instead of their strength modifier for climb checks.
- Psionic Abilities: (at will) Detect Psionics, Conceal Thoughts, Lesser Mindlink.
- Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
- Level Adjustment: +3
Ha'Dakor
the Ha'Dakor are the Second Caste of the Dakor Empire. eons ago, they genetically modified themselves to favor electricity.
Racial Traits
- +2 Dexterity, +4 Intelligence, -2 Wisdom
- Medium Humanoid (Dakor).
- Ha'Dakor base land speed is 40 ft.
- Darkvision.
- +2 racial bonus on Computer Use, Drive, and Pilot checks.
- 20 electricity resistance.
- Psionic Abilities: (at will) Detect Psionics, Electronic Fog, Electric Charge.
- Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
- Level Adjustment: +4
Ky'Dakor
the Ky'Dakor are the Fourth Caste of the Dakor Empire. they are conniving and devious, and can control others.
Racial Traits
- +4 Charisma, -2 Strength, +2 Intelligence,
- Medium Humanoid (Dakor).
- Ky'Dakor base land speed is 30 ft.
- Darkvision.
- +2 racial bonus on Bluff, Diplomacy, and Gather Information checks.
- Psionic abilities: (at will) Detect Psionics, Charm Person, Daze.
- Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
- Level Adjustment: +2
Qui'Dakor
the Qui'Dakor are the First Caste of the Dakor Empire. the are physically and mentally strong.
Racial Traits
- +2 Strength, +2 Dexterity, +2 Constitution, +6 Intelligence, +2 Wisdom, +2 Charisma.
- Medium Humanoid (Dakor).
- Qui'Dakor base land speed is 50 ft.
- Darkvision.
- Blindsight 120 ft.
+4 racial bonus on Knowledge (Technology), and Computer Use checks. +2 racial bonus on Sense Motive and Bluff.
- Psionic Abilities: (at will) Detect Psionics, Detect Thoughts, Inflict Pain, Conceal Thoughts.
- Racial HD: a Qui'Dakor starts out with 2 humanoid hit dice, which gives them 2d8 HD, 20 skill points, 1 feat, and base fortitude, will and reflex saves of 3.
- Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
- Level Adjustment: +6
Ter'Dakor
the Ter'Dakor are the Fifth Caste of the Dakor Empire. they are physically strong and able. they are loyal soldiers.
Racial Traits
- +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma.
- Medium Humanoid (Dakor).
- Ter'Dakor base land speed is 30 ft.
- Darkvision
- +2 racial bonus on Jump, Climb, and Demolitions checks.
- Psionic Abilities: (at will) Detect Psionics, Lesser Body Adjustment.
- Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
- Level Adjustment: +1
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