Dakor Races (D20 Modern Race)

Ae'Dakor

the Ae'Dakor are the Third Caste of the Dakor Empire. they are agile and perceptive, yet lacking in physical power.

Racial Traits

  • +4 Dexterity, -2 Strength, -2 Constitution, +2 Wisdom
  • Medium Humanoid (Dakor).
  • Ae'Dakor base land speed is 40 ft.
  • Darkvision.
  • +2 racial bonus on Tumble, Balance, and Climb checks.
  • an Ae'Dakor my us their dexterity modifier instead of their strength modifier for climb checks.
  • Psionic Abilities: (at will) Detect Psionics, Conceal Thoughts, Lesser Mindlink.
  • Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
  • Level Adjustment: +3


Ha'Dakor

the Ha'Dakor are the Second Caste of the Dakor Empire. eons ago, they genetically modified themselves to favor electricity.

Racial Traits

  • +2 Dexterity, +4 Intelligence, -2 Wisdom
  • Medium Humanoid (Dakor).
  • Ha'Dakor base land speed is 40 ft.
  • Darkvision.
  • +2 racial bonus on Computer Use, Drive, and Pilot checks.
  • 20 electricity resistance.
  • Psionic Abilities: (at will) Detect Psionics, Electronic Fog, Electric Charge.
  • Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
  • Level Adjustment: +4

Ky'Dakor

the Ky'Dakor are the Fourth Caste of the Dakor Empire. they are conniving and devious, and can control others.

Racial Traits

Qui'Dakor

the Qui'Dakor are the First Caste of the Dakor Empire. the are physically and mentally strong.

Racial Traits

+4 racial bonus on Knowledge (Technology), and Computer Use checks. +2 racial bonus on Sense Motive and Bluff.

  • Psionic Abilities: (at will) Detect Psionics, Detect Thoughts, Inflict Pain, Conceal Thoughts.
  • Racial HD: a Qui'Dakor starts out with 2 humanoid hit dice, which gives them 2d8 HD, 20 skill points, 1 feat, and base fortitude, will and reflex saves of 3.
  • Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
  • Level Adjustment: +6


Ter'Dakor

the Ter'Dakor are the Fifth Caste of the Dakor Empire. they are physically strong and able. they are loyal soldiers.

Racial Traits

  • +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma.
  • Medium Humanoid (Dakor).
  • Ter'Dakor base land speed is 30 ft.
  • Darkvision
  • +2 racial bonus on Jump, Climb, and Demolitions checks.
  • Psionic Abilities: (at will) Detect Psionics, Lesser Body Adjustment.
  • Automatic Languages: Dakorian. Bonus Languages: any from the Dakor Empire.
  • Level Adjustment: +1



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gollark: It's an elegant, general and flexible representation.
gollark: Yes.
gollark: Our timestamps are just a list of everything which happened before the time they represent.
gollark: Of course not. You clearly explained why.
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